Deep Sea Adventure Review
So you are a group of treasure hunter (either poor or cheapskate) who rent a single submarine for all of you in your quest to dive into the deep blue sea and find sunken treasure. You are playing Deep Sea Adventure, a game from Oink Games (Japan) where taking risk and pushing your luck is the key element to win the game (or not). Continuing the line of small / pocket-sized games from Oink Games, Deep Sea Adventure comes with a very thematic background and an interesting one at that. The game comes with 2 six-sided wooden dice (the pips value ranged from 1-3), submarine board, tokens and wooden diver markers for players within a small box.
In this game, 2 to 6 players take the roles of cheapskate / poor (whatever man) treasure hunters that rent a submarine to go dive into the deep blue see to find sunken treasures. Now the thing is, because they’re poor and/or cheapskate, they cannot afford to rent a submarine by themselves, so they rent it together and go diving.
In this game, players will take turn to go dive deep into the sea in three rounds. Each player (starting from the first player and clockwise) rolls 2 dice and check how many spaces they go down into the sea from the submarine (The movement doesn’t count spaces occupied by other players). When they stop movement, they have to decide whether they want to take the tile where they stop or not. If they take it, place a tile marker below the player marker and take the treasure tile (treasure tiles have 3 different shape that defines the sea depth). The deeper it goes, the higher the treasure will be. At the start of their next turn, each player must check whether they have a treasure tile in front of them or not. For each tile that the player has, they must subtract one from the oxygen track of the submarine for each stack of treasure that player has. And then before they move, they have to decide whether they want to go deeper or back head to the submarine. They can of course drop their treasure once they end their movement during their turn.
If they reach back to the submarine before the oxygen runs out, they survive and may keep treasure tiles they acquired that round (they may check the value of the tiles). Players who do not reach the submarine when the oxygen runs out are out of the game and their tiles are left on the last space of that players. The next round begins after the spaces are organized (empty spaces are removed and the tiles are gotten shorter). If there are more than one tile in a single space, players can take all of them in a single turn and it still counts as one stack when reducing oxygen. Player with the highest total of treasures win the game.
My Thought of The Game
I have a mixed feeling with this game. It surely fun and full of hilarious reactions. it shows how greedy you are. The game is truly really simple, on your turn you decide (up or down) and roll dice, that easy. What makes the game hard is, as collective players have to determine what decision each of them should take in order to get into the surface safely (and better if you can snatch a treasure or two). But life is not that easy, the reason why lots of things in the world are not working because of someone else, has his own idea of how things should be. And all (if not) must pay the price. After the first round I can guarantee someone would start cursing on another, it was fun, hilarious and full of crazy moments (stressful not getting anything by the end of the round). In the end, player who is clever enough to get away while other players squabble, would end up winning the game. This is a push your luck game, you try to play safe and get away as soon as possible with the smallest reward, will regret that decision if someones get bigger reward than you even he got up after you. So this mixed dilemmatic feeling will haunt players throughout the game and they will of course not let other players get away with anything. “If I go down, all must go down” is what lies in their mind. Regardless how fun the game is, I must admit, this game has a table life, at some point, playing this game over and over again will tire you out. It would turn the game flat and boring cause it moves in static, every game will feel the same. So I guess the game is good once in a while with the perfect group who don’t mind a bit of take that and luck for their 15-30 minutes.
Note: Images are taken from BoardGameGeek and full credit to its owners.