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Information Breakdown

pic3407521_mdH.I.D.E Hidden Identity Dice Espionage Review
H.I.D.E caught my attention a while back and when I had the chance to visit South Korea, I picked it up cause it’s quite interesting enough for me. It’s from Korean designer, published by Dive Dice / Korea Board Games. It can be played from 3-5 players. The minimum player count did make me hesitate at first, but since it’s a very quick game, why not? And what the acronym stands for is pretty neat, thematic and fit nicely.

The Theme
In this game, players are spies / secret agents who are trying to gather as many intel as they can. The goal is to have seven ranks to be a legendary agent or have the most rewards at the end of the third round. If you judge from the visual presentation it’s more like a James Bond secret agent kind of thing. You are trying to get intel from different locations and sometimes there are other agents (players) that also want you dead. Eliminate other agents seems give them better ranks. There’s nothing special about the artworks. It’s plain simple, not really that stunning. Fortunately the symbols look clear.

Game Components
Colorful dice, yes… lots of them (there are 4 colors, with 8 dice in each colors). The dice colors are vibrant, yellow, blue, red and purple. It has good material and finish, smooth to touch and has rounded corners, to make it easier to roll. Each player has a thick player board (pretty nice considering that it serves less important role to the game play) and screen (this one is important), and the rest are cards.

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Inside the box

The Game Play
In the game, each player gets a player board and one screen. The game lasts for three rounds where in each round players will get a random gadget card (placed face up in front of them), one rank card on the respective space (right space of their board). The start player then reveal one intel card in each of the four locations (there are helmet, nuclear, submarine and satellite symbols, each symbol represents a different location) on the location board. These intel cards have different value rewards, range from $3000 to $10,000. Starting from the first player (clockwise), each player randomly take a single die from the dice bag (without looking) and secretly hide the drawn die behind their screen, and then decide which side they want to set (this is their identity die). The dice have 6 sides with different symbols (Submarine, Helmet, Satellite, Nuclear and 2 Gun symbols). Players must set their die to any symbol they want except Gun, they cannot set the symbol to Gun for this purpose, cause Gun symbol doesn’t refer to a location. After they set their die, they no longer can change it until the rest of the round.

dav

Colorful Dice

After all players already set their identity die, the starting player draw a group of dice from the bag randomly (with the total of number of active players plus one) and roll them. Then in clockwise direction, starting from the starting player, each player choose a die from the available. The die then must be placed either in the player board or on top of the screen. To place the die, there are some restrictions to keep in mind. To place it on the player board, the die must not share the same color AND symbol of that player identity die. This action shows that the player’s identity die is surely not of that color and symbol. While in the other hand, to place a die in the top of the screen, the die must share at least the color OR the symbol of the identity die (though it can share both color AND symbol). After placing the die on the top screen, the player then guess an identity die of another active player (still active in the round). They must correctly guess both color and symbol. If the guess is correct, that player takes all the rank cards from the chosen player, place one rank card to their ranks and place the rest face down as a reward on the left side of the player board. The chosen player is eliminated and no longer participate in the given round (this player is not considered active). Then, the turn change to the next player. If the guess is incorrect, the chosen player just say no and the turn change to the next player. After all players take a die, the starting player card change to the player to the left of the starting player and the leftover die(dice) is returned to the bag and the new starting player takes another group of dice from the bag and roll them. Players can also use their gadget card (once in a round) to change one of the available dice to any side (not the dice that already taken by players), ignore the symbol on the card for this purpose, it’s only used during a showdown. This can be done before or after they choose a die, tap the card sideways to show it’s already been used.

This is repeated until all the active players have already taken 4 dice, where the round ends. All active players then reveal their identity die. If a player is alone in a location, that player takes all of the intel cards on that location. But if there’s more than one player in a single location, showdown must take place. In a showdown, the players who participate add their identity die to the top of the screen along with the dice that they already placed during the round, and if their gadget card has the same symbol as their target location, then they add another die to the top of the screen. These dice count as their life during showdown. In a showdown, players roll a single life die, when a gun symbol shows as a result of the roll, that player successfully shoot their opponents (other players in a showdown lose a life die). They do this repeatedly until there’s last man standing, in which that player takes one rank card from the draw pile and add it to the ranks and take all the intel cards on the location. Then the next round begins. If it’s the third round, the game ends and player with the most money from intel cards wins the game.
It is possible that there’s last man standing before the round ends, if this happened, the last man standing can decide to take intel cards from any one location ignoring his identity die’s symbol. Also if during the game a player have seven rank cards, that player immediately becomes a legendary agent and wins the game.

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Gadget Cards

My Thought About The Game
Surely the game is a deduction game, from dice. In turns players are trying to guess other players identity dice without revealing their identities, while whatever players do, they involuntarily give information (possibly valuable) to the others. The game is simple if you already get the gist of it, which usually takes half a game to know clearly what you really should do. The game really lies heavily from information gathering, where you need to carefully observe what players do, say or think. It’s essential to guess other players identity. Every thing players do give information to other players, so carefully observe what other players do, say or anything could be very useful in later turns. You need to initiate table talk, in order to lure people talk, this is a great way to spill their beans. But be wary, the same thing goes for you. Basically taking a die gives information, though placing it on top of your screen do gives more information, but of course it depends on the current dice you have that determine the amount of information exposed. Getting the same dice over and over is a great advantage.

If you go deeper, there’s another layer of deduction to keep in mind, which is the set of dice left out after choosing a die are very important to figure out why you choose that die. So be careful on what dice you leave and observe what other players leave. The symbol on the gadget cards also give certain information on player’s tendency to follow the advantage given during a showdown, and the other hand, the amount of intel cards available in the locations also plays a great deal to determine which one is more favorable than others.
The game looks very interesting, and it plays better with 4 or 5 players. Though one minor thing that I think it’s pretty much logic, eventually you will get caught from information bashing from many players. Each incorrect guess leads to more greater possibilities until down to one, your true identity. So it’s a matter of time and what you do before you out of the round is critical. Be aggressive and try to eliminate players before they eliminate you is a good idea and a valid strategy the same as playing it safe.
I can accept the fact that that’s how the game works, if you incorrectly guess one’s identity, the next player has the advantage and that’s how it works. This makes the turn order really matter and players should consider this before their action.
I love the tense the game offers, many hilarious moments in the game, the AHA moments and surprise feelings when you got knocked out or fail to guess correctly in a 50-50 chance.

dav

The location boards and intel cards

Replay Value
Well, the game comes as it is. You play all the contents in the game except some special Intel or Reward cards that can be included in the game or not. So adding them gives more variation to the game, though I do not think it’s not change the game play in a major way. So the replay value is not really high, you should have the same kind of game play over and over again, the only different thing is your group. How players play in your group will determine how the game really works out in the end. Whether they play aggressively from the beginning or play it safe to ensure not getting caught easily.

dav

Game in progress

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Posted by on July 12, 2017 in Board Games, Dice Games, Reviews

 

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You Don’t Need to Be Right, Just Make Sure One of Your Opponents Fell For It!

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Box Cover

Yabunonaka (In A Grove) Review
Would you believe that this game has a box with the size of a cigarette box? Of course you would, why wouldn’t you, right?
Hattari or Yabunobaka (or In A Grove fr its English name) is a small pocket-sized game that you can snuck it anywhere (yes, anywhere). It’s designed by Jun Sasaki and published by Oink Games which already known with their characteristic small-pocket sized games such as Dungeon of Mandom, Deep Sea Adventure, Maskmen, A Fake Artist Goes to New York and etc.
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The premise is its a bluffing and trick taking game with a scent of deduction element in it. There’s a crime happened (murder to be precise) and there are 3 suspects in which one of them is the killer. Now players will try their best to accuse one of the suspects and try not to be exposed as liars (accuse the wrong suspect).
The game plays with 8 man-shaped card tiles with numbers from 2-8 and blank tile. This number is the main information for the player to guess which is the killer. The killer is the highest number from the three suspects. But the twist is, each player will have one tile that they know and they will draft the tile one time so they know 2 numbers, sharing it with their neighbors. Based on this information the first player will secretly look 2 suspects and he can decide whether we want to tamper the evidence or not (switch one of the suspect with the victim without looking at the victim’s number), and marked it with tamper marker hence players will know which one already has been tampered with. Now he must decide which one is the killer by placing his accusation chip in one of the three suspects. Then the next player may look the other 2 other suspects beside the previous player had already accused.

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There are restrictions such as the blank tile is always innocent, and if there are number 5 in one of the suspects, the killer is reversed, the lowest number is the killer. Once all player already accused, the tiles are flipped face up to see which one is the killer. Players who correctly accused get their markers back. But for them who accused the wrong suspect, they have their markers flipped to liar side and the owner of the top visible marker take the whole stack to his supply (along with other tokens below his). This will add his supply with more markers. To determine the loser, players with 8 or more markers in his supply is the loser, if no one then the player who runs out accusation chip is the loser. But if no one, the game continues to next round, the first player is change to next player clockwise.

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At first this game is weird for its end game situation. But once you try it you can see how the game really works.
Based on what information you know, you can make a small deduction to accuse and of course other players’ actions also crucial to give you hints, but beware of the bluffing since the last person to accuse taking all the risk.
It’s a fun and very fast game that you can play up to 4 players. You can play it basically anywhere and anytime since you probably need only 5-10 minutes for one game. The downside is it’s replay value. It relies heavily on players’ behavior and way of thinking. With several plays maybe players can guess how the game works and might be less interesting compared with the first plays, but of course, with different groups, there might be different feels and flows of the game.

 
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Posted by on September 10, 2015 in Microgames, Reviews

 

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The First Panic

Panic Station Session Report – First Play Test 12th December 2011 (4 Players Game)

A TROUBLED MIND / Journal Log #0026359 – Capt. Cmd Angrod Vardamir / 10th December 2220 – The Citadel, Headquarters of The Guardian Federation of Galaxy (Primary Left Section Fleet – Central Military Movement Operative First Officer). 16.28
As being one of the most decorated officers in the federation, not even once I ever take that as a compliment or even a payout. I consider myself as a servant to the federations, just looking to serve another purpose for the great calling or even cover up some imbecile diplomats stupidity from their hellholes. The problem is, once you get the hang of it, it slowly turned you into something else. An entity that answer anything through the banner of this pride, glory and respect. I’ve become a tool of war, that had been trained to finish what I started, to decide without hesitation, to neglect doubts and provide solutions for the greater medium which called The Federation. It’s been 20 years under that glorified banner, some began talking behind my back for the retirement plan, some think I just never got enough action and lust for violence, a hard man that seeks only justification of his mean of existence in this universe. But to tell you the truth, I just feel lonely. Lonely for I have nobody, nobody that related, nobody that care, nobody to come back home for. This is what I’ve got, this is everything I know, the people, the rules, the fundamentals and ideologies that shaped me before, they’re my families.
If I was asked to retire and let go all of these, what would I do? What would I become? That is my only fear, fearing only the truth of my future that’s not eternal like these decorated medals that shining with silvers and golds. I know I’m not a saint, living as myself would get you as far as a sweat running through your forehead for being straight in the platoon. We’ve been in and out of hell and by God, you can’t be a saint by doing that. We play God, we chose our kills and hell some of us thought we had paid those greatly.

Though, my spirit and nerves never ever let me down to this moment, yet I cannot ignore the fact that we all growing old. I can still take those awful beating by those guys back in the camp and walk with my head up high, but still, the pushing and growing fatigues are really corrosive time by time. The counsel think my time has come and their persistent persuasions are slowly bear fruit in my mind. Maybe it’s time, to let it go. All these medals to be put into frame and all I would do is just dust it off day by day and reminiscing those proud memories. An ugly truth but yet, it’s a thing that all man should face when the time comes.

LAST MISSION / Journal Log #0026371 – Capt. Cmd Angrod Vardamir / 11th December 2220 – The Citadel, Headquarters of The Guardian Federation of Galaxy (Primary Left Section Fleet – Central Military Movement Operative First Officer). 05.09
A beautiful morning, which i barely remember how a beautiful morning feels, yet rather seems common like any other morning. I woke up in the darkness of morning dusk, put on my training shoe and started to take a jog around the Piazza of the central community center. It’s been always no daylight since our sun was destroyed in the War of The Crowns. When I was back at my private quarter, I found a letter for me from General Commander David Ausloos, that the high counsel has  requested my appearance in a meeting, this afternoon.

08.47
Questions were racing in my mind, when I walking down the hall of the conclave to answer the counsels summon. What would they want me for, but this must be very important, for being summoned by the counsels is not my day to day job.  I met The General Commander in front of the Stronghold Gate and he asked me to join him in.

I was greeted by the grim and bitter tone of all the counsels. They’re old, old enough to be wise…yet i don’t know what age is old enough to be wise. The lead counsel spoke to me, his name is Kevin Nesbitt.
He said that the board have been reviewing my full dossier and with all the achievement and medals they want to liberate me from my position and be granted commendable and respected figure position on one of the armada fleets as a staff sergeant first officer and relieve me from all the current duties. But, in order to get that, they want me to do one last mission, as it is a standard operative during the resignation in field assignments. Honestly i was quite surprise this would knocked my door earlier than i had expected. But, i had no option to accept the proposition.

STATION DEBRIEF / Journal Log #0026377 – Capt. Cmd Angrod Vardamir / 11th December 2220 – The Citadel, Headquarters of The Guardian Federation of Galaxy (Primary Left Section Fleet – Central Military Movement Operative First Officer). 12.36
General Commander sat in front of me, having a chat and some of the old days memories we had back then. After several glasses of whiskey, he turned silent. I waited him for some time, then he reach inside his jacket, a black and yellow colored envelope, a top secret files as i recognized it. This must bey last mission. He opened it and start briefed me about the background nature of my mission. He said it’s a simple mission and they expected to stay that way. During the mining colonization several years ago, one of the station on a small mining planet named Recon-6 stopped sending signal to earth and lost contact ever since. An investigation team was send but they never returned. The team was considered missing, and the operation was
closed and shut down. Last month, the patrol dreadnought that orbiting the space solar system near the planet received disturbing signal which was believed as a communicative attempt from the station. After heard about the report, the central dispatch filed it as a top priority subject and David was ordered to re-activate the operation. David told me that the important and delicate matters about this mission was it’s not a simple and common mining station. Based on the secret project, the station was also conducted as a research facility
of an alien terraforming and advanced technology implementation. This made it critical so they want all the available data and conducted test results along with the lab specimens. The possible situations are the station might have been captured by the space outlaws or rebels, an accident inside the station or overwhelmed alien infestation problem. David wanted me to assemble my team and dispatch to retrieve all the necessarily and investigate what had happened to the station and the investigation team.

TEAM ASSEMBLY / Journal Log #0026378 – Capt. Cmd Angrod Vardamir / 11th December 2220 – The Citadel, Headquarters of The Guardian Federation of Galaxy (Primary Left Section Fleet – Central Military Movement Operative First Officer). 19.21
Though David gave me several recommendation of the personnel, i prefer to choose my own team. And by the look of the mission i need a special tactical small team that consist of technician officer with alien terraforming specialization, Lt. Sgt. Ricky ‘GREEN’ Bayu was my first choice. His technical skills are on the top list among the geniuses and we had been working together before. Firepower and heavy assault was down to Capt. Daniel ‘FRENZY’ Mulia. A tough and quiet man, but reliable hands with the 19mm caliber heavy assault rifle. The last was a recon and secret ops that specialize in retrieval, infiltration and sabotage. Pvt. Karno ‘GRIEF’ Gunawan, a shady man with dark background. With him it’s as simple as you don’t need to know him to know he’s best at what he does.

INTERESTING MISSION / Journal Log #0026382 – Capt. Cmd Angrod Vardamir / 12th December 2220 – Goliath Starship fleet Northstar Armada, Main Deck. 10.11
I left the vicinity of The Citadel along with the team. We’re ready and would be arrived in destination in approx. 4 hrs hyper light speed time. Team members are:
Capt. Cmd Angrod ‘JOKER’ Vardamir
Lt. Sgt. Ricky ‘GREEN’ Bayu
Capt. Daniel ‘FRENZY’ Mulia
Pvt. Karno ‘GRIEF’ Gunawan
Estimated time of mission take out is 0400 hours. General Commander  send me direct message that he had new information about the mission, that there was confirmation of alien infestation presence on board the station and most likely they set a hive somewhere inside the station. The objective of the mission was added with destroying the hive came out as a primary objective above all else. This mission turned out to be more ‘interesting’ before it even started.

POWERLESS / Journal Log #0026383 – Capt. Cmd Angrod Vardamir / 12th December 2220 – Mining Station GHT-6528, Recon-6 (Inside Tricoran Gamet Solar System). 02.33
We had arrived at destination, the mining station. We needed to execute personal infused teleportation procedure with the reactor templates between the ship and the station to transport us inside the station, for the unfriendly environment and the hazardous atmosphere. To do this we need to be transported one by one. Start with me, followed by GRIEF, FRENZY and GREEN.

02.45
I entered the station with 2 gas cans and began exploring the other room on the left. GRIEF was behind me, with the same direction. Carrying the heavy assault rifle and ammo. FRENZY with heavy assault
rifle and gas can, GREEN with gas can and knife. When we entered the station, parasite was spotted in the reactor room but we’re unable to take it down. It was dark, damp and surely had not been operated for years. The power generator didn’t work, only the emergency lights turned on. So we will be exploring this place in the
dark.

—crrtzzzz— over radio comm
JOKER: “We need to find the hive…”
GREEN: “Understood sir!”
GRIEF: “I don’t like this…”
FRENZY: “Huh, Just like old times right?”

—crrtzzzz— over radio comm
JOKER: “Check all you stats, stay alert and android assault on. FRENZY, take GREEN and lead down that corridor!”
FRENZY: “Got it Sir!”
JOKER: “GRIEF, on me!”
GRIEF: “lead the way sir!”

I explore some rooms and searched one of the rooms and found a kevlar vest from one of the lockers. The more we went deep, the air smell  worse, it reeks. What happened here… There is no sign of life, not  even a body or trace. It’s like they just vanished to thin air.

—crrtzzzz— over radio comm
GRIEF: “Sir, i found a gas can!”
JOKER: “Okay, useful. Let’s keep on moving! We need to find that hive ASAP, and be careful for alien infestation. We seen it once and i believe it wasn’t the only one that swarm this place.”
GRIEF: “Damn, i think i saw another one sir. But lost sight of it in the dark!”
JOKER: “This thing sucks, we need to get the power back on.”
—crrtzzzz— over radio comm
JOKER: “Guys, check out for backup power on your way. We need the light quick!”
GREEN: “Affirmative sir!”
JOKER: “what’s your sitrep guys?”
FRENZY: “We’re 300 meters and down 1 level. The place reeks and we found an ammo clip and heat scan sir!”
JOKER: “Okay, same thing here. But we’re still on the same level and spotted 2 aliens movement. Careful guys, i planned to get us back just the way we got in!”
FRENZY: “Oh, that’s very kind of you sir!”
JOKER: “JOKER, out!”

FIRST CONTACT / Journal Log #0026383 – Capt. Cmd Angrod Vardamir / 12th December 2220 – Mining Station GHT-6528, Recon-6 (Inside Tricoran Gamet Solar System). 03.08

I explored one of the room that seemed like a supply depot. Searched it and found another 2 gas cans and i notice a parasite movement in the other room. I would be in a very bad situation if that shit come.
My android wasn’t here. GRIEF handed me his assault rifle and went to other room. GREEN found an access card for the security door, but he got attacked by one of the parasite. He’s losing much blood.

GREEN: “Shit, I’m fucked. It cut me deep!”
FRENZY: “Come on GREEN, keep yourself together…we need to find a sick bay!”
JOKER: “are you okay, both of you?”
GREEN “aye sir, no sweat…just blood!”
FRENZY: “damn, GREEN is severely wounded sir. We need to look for a sick bay! Request of overrun the primary objective temporary sir!”
JOKER: “Request granted! Just be careful!”
GRIEF: “Arrrgh!!!”
JOKER: “GRIEF! What happen?
GRIEF: “it got me sir…but not bad. I had a first aid kit”
JOKER: “Did you get it? The parasite!”
GRIEF: “Yes sir, i think i hit it quite good. Good God, i’ve never seen this like and with this big!”
JOKER: “What? Is it dead? Stay alert, this is far more dangerous than it seemed!”
GRIEF: “Yes sir, pretty dead!”

03.23
—crrtzzz—
GREEN: “Uh uh…JOKER!”
JOKER: “Yes GREEN…”
GREEN: “i found a sick bay. It’s locked but luckily i had the access card!”
JOKER: “Good, patch yourself quick and move on”
GREEN: “Got it sir!

JOKER: “Damn, this is not a simple mission. Guys, please remind me to kick that old David’s ass when we get back!”
GREEN: “Will do sir!”

03.37
FRENZY: “JOKER…”
JOKER: “Hey, FRENZY, how you’re doing down there? You went silent for a brief there. Any update?”
FRENZY: “Found the terminal room. But the power generator was down to junk, beyond repair!”
JOKER: “Shit! Okay, what else you could do there?”
FRENZY: “The security cams still works, but most of them are low visible. The security panel still works. Heat scan sir!”
JOKER: “Okay what do you got there on the cams? And perform the heat scan right away!”
FRENZY: “Sir, this is bad! There are 2 infected member sir! But i had no idea who they are!”
JOKER: “What? How come? I didn’t hear anything suspicious!”
FRENZY: “I could see GRIEF, you but no GREEN! And sir, i think i found the hive!”
JOKER: “That’s good. Who’s the closest? GREEN is in a sick bay, somewhere.”
FRENZY: “GRIEF Sir! It’s right above his and  right in the corner. I guess it’s the water drainage room sir!”
JOKER: “Ok, GRIEF, what’s your stat?”
GRIEF: “Good sir. Ready to comply. But one thing sir. I don’t have
enough gas cans.”
JOKER: “Okay, stay there! I meet you there with extras!”
GRIEF: “Okay sir, and be quick sir! I wanna go out from this shit hole as quickly as possible. And i see movement sir!”
JOKER: “Okay, stand your ground, son! FRENZY, GREEN go to him!”
FRENZY & GREEN: “Roger that!”

2 BY 2 / Journal Log #0026383 – Capt. Cmd Angrod Vardamir / 12th December 2220 – Mining Station GHT-6528, Recon-6 (Inside Tricoran Gamet Solar System). 04.18

This is our hope. The hive had been found and all we need to do is burn down that shit. But i guess there are something bad we yet to uncover and this really got me worries with 2 infected members and still have no idea who were infected.

04.21
When i could reached GRIEF, he still alone. I tried FRENZY and GREEN but no response, just static.
JOKER: “GRIEF, how’s your condition?”
GRIEF: “in pain sir…the blood hasn’t completely stop, but still manageable”
JOKER: “Good! This is awful, i couldn’t get FRENZY and GREEN from the radio. And with that heat scan, probably they’re infected!”
GRIEF: “I see… So it’s just us then?” (in dismay)
JOKER: “we can’t be sure of that. The important thing is we need to burn the hive first!”
GRIEF: “Okay, but my flamethrower busted out sir! So it must go with yours sir!”
JOKER: “Okay, let see what you’ve got!”

We traded items and to my great surprise, he got me infected. I couldn’t believe this… GRIEF was infected?! How could all of these happened? We lost our hope.
Who else? 2 members were infected, who’s the host? Is it GRIEF? and who else, either GREEN or FRENZY?

04.31
FRENZY’s android arrived in the room and to our surprise, his android shot us both. What in the hell, did he already know that we’re infected? I thought he also infected. He killed me. Only my android left.

ALL HOPE IS GONE / Journal Log #0011837 – Lt. Sgt. Ricky ‘GREEN’ Bayu / 12th December 2220 – Mining Station GHT-6528, Recon-6 (Inside Tricoran Gamet Solar System).

04.35
FRENZY did a heat scan in the terminal room. And there was only 1 human left. I am the only one who’s not infected. I head gunshots, they got FRENZY? or it’s the other way around?

GREEN: “Guys, what just happened? I heard gunshots!”

No response… I think again, it’s not the wisest thing to do to communicate over the comm. The infected member and the host could overheard us.

GRIEF: “God, oh God…no… this couldn’t be! Ugggh…”

Shit what happened? It’s GRIEF… i need to!

GREEN: “GRIEF…are you okay? What happened?”

GRIEF: “Arrgh…help me…GREEN!”

GREEN:”Hold on… I’ll get to yours as fast as i can! Tell me what happened? Where’s JOKER?”

GRIEF: “…ugh…Cap is dead! FRENZY shot us down! Hurry…he’ll find me!”

GREEN: “Shit Shit Shit Shit Shit Shit!!! JOKER!!!”

FRENZY shot JOKER and GRIEF for a decoy. He thought that would left me trusted him, he wanted to infect and kill us all. I’m his last bounty, the alien have prevail.

04.38
I heard a shot, what happened? Was it something i fear the most? Is it FRENZY of GRIEF. I run through the corridor toward the source of the gunshot. I found JOKER lying still and pass to the hive. And to my dismay, it’s GRIEF, covered in blood with 2 shot wounds, in his chest and head, lost an arm. This is madness, GRIEF was killed by FRENZY. I didn’t find  FRENZY, where is he? What is that? Wait a minute…

04.39
————–static

THIS IS PANIC STATION!

 
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Posted by on December 14, 2011 in Board Games, Card Games, Session

 

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