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Solving Cases By Following Leads

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So you are into detective stories, mystery or crime cases but do not want to get into long paragraph reading like Sherlock Holmes Consulting Detectives? Well Deadline might be the one game for you. Deadline is designed by A.B. West and Dan Schnake, published by Wizkids in 2017. The story setting is New York City in 1938 and players take the roles of Detectives (private ones at that) under Buckminster, New York Detective Agency. Its a cooperative game where players will hand in hand trying to solve the case in front of them. The game has 12 cases to choose from with various difficulties from one case to another. There are also 8 different characters to choose from, and like other cooperative games, these characters have different abilities that they can use once in the game. It also provides the players with a Case Book, Case Question and a Solution Book that hold as integral parts in the game. Each case has a story that can be checked on Case Book and Clue cards for the players to get information. To start the game, players choose which case to play and prepare the clue cards related to it, do not read the back of the cards since it’s crucial and give case related information. Players decide what characters to play and choose the first player, give him the detective badge, he will be the lead detective for the first round. Set aside the three bullet tiles and four matchbook tiles face down. Shuffle lead cards and place it face down to form a draw pile. Each player gets 3 cards from that pile. The lead detective then read the chosen case from the Case book aloud so all players can hear. At the end of the page, take and set aside the starting clues from the deck and place it face down. These clue cards are the clues available for players to check at the start of the game.

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The lead detectives start the round by choosing which clue they want to follow and choose one action from the available three actions, whether to play a lead card, use their detective ability or use hot tips. If they do not want to or cannot take one of those three actions, they must Drop Out.
The active player may play a Lead card from their hand, if they play the first time in a round, they can play any lead card. But if they are following an already placed lead card, they must place their card overlaying one of the existing lead cards on the table by matching the symbols between the two overlaying cards. Blank space is wild, so any symbol can overlay it or it can overlay any symbol. The goal is to play lead cards with matching symbols shown on the chosen clue card.
The active player can choose to play their unused character ability. Each character has a different and powerful ability that can help them completing a clue card. The active player can also use Hot Tips. Hot tips can only be used if there’s more than one light match on it. The four different colors of the matchbook have a light match on the back side. Players flip this tile to the light match side when they play a lead card with a matchbook symbol on the left corner of the Lead card. When they play a card with this symbol, they can flip the corresponding matchbook tile face up (if it’s already face up, ignore it). The effect of the hot tips are different based on the amount of tokens they use. With two hot tips, they can draw a new card from the pile, with three hot tips, they can remove 1 plot twist card in front of any player and with four, they can remove 2 plot twist cards. Once used the matchbook tiles are flipped back face down and can be flipped again in later turns.
If by any means that a player cannot or choose not to take any action, the must Drop out. In order to drop out they check if there are any Plot Twist card in their hand. If there is, they must play the Plot Twist card in front of them, unless they already have two in front of them (the maximum number of Plot Twist a player can have in front of them is two) and then they discard their hands. Dropped out player cannot take any more turn in the round.

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The round ends when all players have already Dropped Out and they fail to follow up the clue. Or when all symbols on the chosen clue card covered up by the symbols shown on played lead cards. If they fail they remove one of the bullet tiles to the box. Once there’s no bullet left, the investigation ends. If they succeed, they discards the played Lead cards and flip the chosen clue card, read the information aloud while take new clue cards listed (if any) and then they keep the completed clue card as reference at the end of the game. Players draw their hands back to three cards and then the next player clockwise will be the next round first player. In the next round, the lead detective may choose which clue card they want to follow, considering their hands of lead cards.

At the end of the investigation, players will review what information they’ve gained from all the clue cards and they will check the case question book to answer the questions related to the case. There are 2 different questions, critical and bonus questions. Critical questions are strongly related to the case that usually involve who is the criminal, what motive and the weapon of choice, etc. While bonus questions are something that players pick up along the way. How well they answer these reflects their performance / rate in the case they check this on the Solution Book where the answers lie. There are 4 different kind of levels, ranging from Master detectives to the lowest level, Gumshoes.

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Final Thoughts
I find the game to be pretty simple. The rules are easy to discern and straightforward. There are 12 cases and by the looks of the game play this gives you 12 time replay value cause once you figure out the case, then you won’t be playing it again. Unless you are in for the mini game. Okay, what mini game? Yes, the game really revolves around you putting up mini game to get information. Why I call it mini game? Because it’s not related to the case itself. Players completing the lead without any context about the case at all, it’s not incorporated with the story or case you are dealing with. Alas if you compare this with Sherlock Holmes Consulting Detective, I must say that they are both different in many aspects except cooperative game play and criminal mystery case solving theme. SHCD has a very strong theme that blends well with how the players act as detectives, unlike this game where players just handed out the information once they are done with the mini game. SHCD requires them to actually think, to decide where they should follow the lead. SHCD has a very long, tedious but masterpiece writings in its paragraph provides a very compelling story of the famous Sherlock Holmes cases. Deadline in the other hand, provides an easier alternative to the same spirit of crime-solving detective theme. I found the game to be quite similar with The Grizzled where players have their own hand and when taking their turns, need to play the correct card as they see fit, if not they need to pass / drop out. While works slightly different the plot twists in this game almost work the same as the trauma cards in The Grizzled. While dropping out might be a good idea to secure the lead chain for someone else, having a plot twist in hand might not be a good idea to do that since plot twists are mostly bad and give other players hard time to clear the clue card. The detective abilities are quite interesting cause they do a lot better / meaningful than the abilities in The Grizzled.

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I like the game so far, unraveling the mystery of the case always interests me. Though you do not need to be a detective to enjoy the game. Though once I played all of the cases, I think about to let the game go cause there’s nothing much you can do. Unless the mini game is the appealing factor for you. Played the game once and there’s not enough variation in the game that makes you need to play it several times to really get the hang of it. I played the first case, easy difficulty and it’s just that is. The story is interesting if you like the genre. I call this game as a tea time game, where you can spend time with friends, having tea and solve crimes. A time well spent. But of course not the game that you really want to play, that leaves something behind from your last game and pull you closer to play it again. A game that makes you always talk about it, leave that impression that you always remember. A game that makes you eager to play it again though it’s a once a year game.

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Posted by on December 12, 2017 in Card Games, Reviews, Uncategorized

 

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Back From the Dead in Tabletop Day

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Holla, I am back, writing. It’s been what, months since my last post? Dunno for sure but, here I am with another post (not sure there’s someone really anticipating my post or even read it like a big of a deal. So what happened in the past few months? Well many or not many, but one thing for sure I am (and we are) celebrating International Tabletop Day (Sat, 29th April 2017), which is a topic worth my fingers numbing. So how’s your Tabletop day? Playing and celebrating with some friends? Mine wasn’t heavy into gaming, just stay home with my wife and luckily our friends came over from out of town and we did play some games, good ones.

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The Name of The Rose to celebrate International Tabletop Day

Lately I’ve been resting with the usual gaming sessions, and instead taking the fast non-stop train of Gloomhaven campaign. Do you know it? It’s on Kickstarter right now for it’s second printing and it’s spectacularly on fire right now by surpassing 3 million dollars pledge level. Congrats Isaac Childres (it’s game designer), keep up the good work. In case some of you want to know more or back, there’s still time, just go ahead to the project page and find out yourself about the awesomeness of the game. Find the link here.

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Its just unusual to me to put hold all the gaming sessions and play this game in rows instead, well there’s always the first for everything. I played the campaign with my wife, each of us handle 2 characters. It’s been a joyride, we love it, we cannot wait to find out what scenario we will take and what it has in store for us. Though I might say that the game took hours to play and we consumed our nights just like seconds burned through our delighted and enthusiastic characters. I think it’s safe to say that we are addicted to this game right now, which is completely amazing feat, since my wife is known to be not really a fan of this kind of games, and I also do not have history and experience in such games. But hey, whatever makes us happy is worth our time. And I will be doing another write (review) about this specific game in the next post but I still stand at zero. Hope things can be smooth and I can start writing them to the upcoming post.

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Starting the Campaign

So let’s take a loot (oh, I mean “look”) at another general matter. I also starting to introduce heavier meatier game to my gaming group at office, they’re complete noobs and to be honest this is something that kinda risky, but I can always tune it down when I think it’s necessary. From Camel Up to Takenoko, Codenames to La Isla, Parade to Potion Explosions and Grand Slam to 7 Wonders. And they seemed fine with it, a good sign. So let’s just wait how the ordeal goes in the next future. Hope to bring more meat after this. Maybe The Name of The Rose, El Gaucho or even The Castles of Burgundy.

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Also I just came back from our seventh gaming camp couple’s week back. It’s fun, though there’s just a few of us, but the spirit still the same, play games and have fun. We started up late and got many friends caught up with something can couldn’t join. It’s definitely our fault not to broadcast it sooner. We played a good deal of quality games, like The Colonists, Adrenaline, Anachrony, Kanban, Food Chain Magnate and such. This year was different because we changed the days, from Saturday to Monday, to avoid the post holiday rush on our way back, so we can actually relax and save time in the trip home. This was very good and everyone agree with the idea, and that surely will be implemented in the subsequent annual camps.

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The 7th IBG Gaming Camp, 2017

Here are some event photos you can check out.

Still strong on the gaming camp hype, our team sat down to talk some ambitious project regarding convention, first big convention for our community, to help gamers get to together and play games as well as to keep our community alive well and strong. Though we have some problems and limitations, we did have a good discussion and planned to get something going whatever it is. So all we have to do first is to pull some strings. Let’s hope there’s something good and big come out from it. Crossing fingers.

Apparently Roxley games launched it’s rework of Brass in 17th April and this was something I highly anticipated since a long long time ago. Goodbye EGG version, it’s a good decision not to get that version and waited long enough for such a masterpiece from the legend, Martin Wallace. So, a bit of a note, I dislike EGG business model and I do have personal vendetta against them due to my experience on backing The Gallerist which totally made up my mind not to back any games in KS from them. And the other thing was because the Brass ordeal. You sir, just make up into my shit list.
Okay so how’s the next Brass is going to be? So friggin’ awesome. I opened the KS page, check what they have to offer, read the pledge levels and “click” I backed the bundle pledge. Roxley has overdone it with this one, great revamp on the artworks, omitting the dull tone (though based on the theme, it seems reasonable but not expected) to a high contrast and beautiful art style from Mr. Cuddington, they’re so talented and they’ve made Brass into a work of art. And  not only Roxley revamps the game, they also create another version of Brass, with different game play and rules so in short, they make 2 games in this project, Brass Lancashire (the old and classic one with revamped art and streamlined rules) and Brass Birminghamp (same revamped art but different game play and rules). And guess what, Roxley even offers the bundle package with same cost shipping (USD 19 to Indonesia for both games, so sick cheap). I can’t wait for the games to arrive, though the custom fee for them will hurt my wallet.
Find the KS link here.

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Ain’t this beautiful?

Let’s move on to another topic, with Gloomhaven on my play list, I kinda short list my acquisitions lately. Well can’t say lately since I just starting this month. But for what it’s worth, I usually posting my loot monthly, so each month I will take a group photo of my newly acquired games all in the same month, and then post it on my facebook or instagram. And for April, there is none! Yeaaay… isn’t that something? Though I must say that I cannot do the same in the next month, since right at this moment a friend of mine is hand carrying Cottage Garden from Netherlands, weee…. Okay it’s been something that we (my wife and I) have been looking for, cannot find it here. So I hope Gloomhaven will occupy my gaming time in the near future and keep my purchase into a tight belt, there are good and bad sides to that, sadly.

dav

Time to go back into Gloomhaven

Okay, though it’s already 30th April and Tabletop day is passed, but not the spirit, we’re going to play some more and tomorrow I will attend a small event near my place held by my FLGS, Monopolis Wonder. Will demo one or two good heavy Euro games, hopefully things go smooth. In case you interested to join me, check here.
See ya and happy gaming!

 

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My Top 10 Games from 2016

2016 is over and from it, there are many games that I’ve tried and yet to try. So in short, here are my top 10 of 2016 and some worth mentioned. The rank is of course, subject to change by play count and also different feel of the game and as time goes by, but at least this is my initial take based on my (first) experiences.

The Top 10
#1 Great Western Trail
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Okay, I heard good (if not great) things about this one. After I got and played it, I must admit that it’s quite over-hyped but agree, this one is good and worth to be in the very top of this list.
Why I like it?
Classic
This is modern Euro that has the classic feel shows in the presentation. The rules are somehow hard to chew but once you play it for the first time, you know what to do and straight-forward simple. There are many mechanics thrown into the game but surprisingly they work very well overall.
There’s a deck-building aspect in it.
A hint but not too strong to be considered as a deck-building game and doesn’t restraint players for building their deck cause there are still many ways to get points. In short, players do not have to totally surrender over the deck efficient and effective aspect of a deck-building game.
Rondel
Disguised in the player board, this one has rondel mechanic in it. Yes, the location spaces along the trail is one network or rondel system that becomes lengthy over time during the game because new locations will be added by the players. I could need a game with rondel in my collection and though this is not the usual rondel but better than none.
Engine Building in player board
The player board gets more interesting since players get to move some components from their player board into the game board in such interesting way. Players mostly score points and get instant benefit while improving their engine.
Clever use of objective cards
Players acquired objectives from the card display and put them their deck. These acquired objective cards are mixed together with their cattle cards, which will eventually be drawn into their hand and can be used in such an innovative way. Players are left with an interesting decision either to keep those objectives in their deck (while making your deck less-efficient in the same time) or play them to get the bonuses but must committed to complete them at the end or they will get penalized with minus points.
What I don’t like about this game?
Hmm, almost nothing. The components are good, though there was minor misprint in one of the player’s building tile (though a simple sticker should take care of the problem). The player boards should be thicker (as thick as the game board) and also has indentation to place all the wooden pieces.

#2 Yokohama
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Finally another heavier game (heaviest actually) from Hisashi Hayashi. I kinda like most of His game and this one is so beautiful (aside from the beautiful artwork from Ryoko Hayashi). Some said (including Rahdo) that the game design shares the resemblance with Stefan Feld designs (a point-salad game), and I must agree. Even this year, Hisashi Hayashi is more Feld than Feld himself.
Why I like it?
Heavy
At first the box and visual presentation of the box art surely gives you friendly and casual feel of a classic Euro with a location (city / country) name as its title. If it’s true then you were fooled, it’s unlike any of sorts, though the box art is remarkably compelling and relaxing. The truth, the game is quite complex. Though the rules are simple but there are many tidbits that players need to keep up for the first time.
As far as the eyes see
Ludicrous amount of ways to get points. Yes there are many ways to get points (really a point-salad game) even there are some double locations that serve that sole purpose to open more access through out the map.
Combos
After a while learning the game, you can figure out some interesting combo with chaining action and additional action together, also helped by abilities from technologies and bonuses.
High variable setup
There will be no setup like before. The game map setup makes it different each time you play, the location and how you build your resource processing engine is based on the game map. You need to be more efficient to move around and using your assistants to beat your opponents. And in addition, the technology card and award distributions are also different in each game.
What I don’t like about this game?
The modular boards are easily get moved and shifted by players though I understand that this is how the variable setup possible. And the cards, ugh the cards are too fiddly, placed on top of the modular boards and also technology cards are too hard to read (the texts are too small) especially from a player seat to the end of the table. If only they can come up with iconography solution for this. Table-hugger, yes the game takes a lot of table space. With card displays and huge modular boards with maximum amount of players, you get a busy tablecloth ready to be played.

#3 Terraforming Mars
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This offers a very interesting theme with science backing the theme and logic of the game. Immediately ordered it once I had the chance and played it straight out. The game is amazing, very intimidating though but rewarding with clever card plays.
Why I like it?
Really dig the science behind the theme
The theme is not very compelling for me, but for some reason the relevancy between game and real life science seems click (thinking of High Frontier or Leaving Earth for other examples).
Clever card plays
This definitely what makes the game shines. First of all this is naturally a card game. Many cards inside the game, and it offers different clever card plays along with a tableau engine building. In a game, all the cards won’t be played and sometimes the cards can be useless but sometimes can be very crucial. This reflected by the timing and compatible pairing with other cards (combos). So players need to adapt to every situation in the game and come up with the best solution to get the most points in the end.
Shiny metallic cubes
Okay, they’re plastic but seriously they still looks good and shiny like metals. I like to hold the biggest cubes in my hand, big cubes. Aside from the idea of same big size for all the cubes, I agree the different sizes makes it easier for color blind players.
Game flexibility
The end game relies on the players. There are three parameters to end the game and players are “semi-cooperatively” work towards that end. So in a way, players together is in control with the length of the game (which could also be the drawback in terms of unnecessary prolonging the game).
What I don’t like about this game?
Many. Yes, aside from the cards have heavy texts on them, makes it hard for players to read and prolong the game duration. And for new players, pretty much intimidating if they’re not omni or heavy-gamer people. The cards distribution can also felt unbalance.
The player board could be improved, to keep track the income track and the supply with the same components could turn your game experience a bit nightmarish if things turn sideways. Good thing that there’s a game trays for the player board (or should I say player mat?). The game length could be hard to determine because of the end game trigger, which based on players game plays.

#4 Scythe
pic3163924_mdThis one is one of the best, undoubtedly. You can see it on its Kickstarter project and how good the feedback is. Backed it myself and worth every penny. Stonemaier games has a very good reputation though relatively new in the hobby.
Why I like it?
Stunning artworks and immersive theme
Actually the game was purposely designed out of the beautiful and stunning artworks from Jakub Rozalski, based on His self-made universe of alternate world war aftermath. The scenes are jaw-dropping and awesome. One can own this for collection only and no one dares to argue. The game sets in a alternate history of world war where mechs were exist in 1820’s and there are some factions that want to seize control of the land. The factions not only shows different characteristic in appearances but also in abilities that affect the ways to play them.
Marvelous components
The game is heavy, literally. Many top notch quality components, as already known by it’s components quality, Stonemaier games didn’t kid around by chucking realistic resource tokens and metal coins, not to mention thick card board and huge enormous game board, and those mechs. Hands down, one of the best Kickstarter game projects.
Interesting game play
The rules seems intimidating, but once you break it down, it’s pretty simple and straightforward. It’s an engine building game with variable player power, area control, resource management, and semi racing game with interesting player interactions.
I love how the scoring works and the encounter cards also add a nice touch to the game theme. Battle doesn’t seems highlighted, so for Euro-gamers this should give a plus, direct conflict is down to minimum. So for those who expecting frequent battle, they might be disappointed. Though of course they can play it that way, it’s not guaranteed to be a winning strategy.
What I do not like about the game?
This is hard. Maybe my biggest issue is the game takes a huge table space, more if you use the collector’s edition bigger board. Also it’s better if players can accomplish more objective cards.

#5 The Oracle of Delphi
pic3302018It’s Stefan Feld new title, The Oracle of Delphi. Surprisingly in this game He didn’t make His usual point-salad game, this one is a racing game. Yeah, racing, surprised me. I do not consider myself as a Feld fanboy, but I do like and admire His games. There are many favorites among His games such as Trajan, Bora-Bora, The Castles of Burgundy, Amerigo, Aquasphere, The Name of The Rose and many more.
Most of these share the same feat, various ways to get points (point-salad). But not this one. In this game players need to appease Zeus by completing 12 tasks before anyone else. The player who completed those 12 tasks and managed to get back to the starting place, won the game.
I usually do not like racing game (Euphoria, Istanbul, Viticulture) so I am kinda pessimist with this one and did not get my hope high. Though I hope this could be like Lewis and Clark or at least as good as Automobiles for me.
So let see the summary…
Why I like it?
Stefan Feld
Okay should I admit that I might be a fanboy after all? Stefan Feld always counts something in my book. His games are awesome so far and truth be told in early days of my board gaming adventure, I planned to collect all of His games (though I’ve been lazy and distracted). So His name as the designer should be one of the reason why I like this game.
Dice Allocation
Yes, one of initial reasons why I like Feld was right after I tried The Castles of Burgundy. The dice allocation system is very clever and interesting (for me). What you can do with such dice really amazed me, and how He managed to mitigate the dice roll luck, the reason why I like dice games. And guess what this one also uses the same system and in addition, the dice are custom dice, superb.
The symbology and iconography
Okay, I do not know whether it’s Feld’s, Dennis Lohausen’s or the developer’s doing that makes it great but this game has such a clever implementation of colors / symbols in the game. Not only just to make players identify the elements in the game but also the various aspect or elements in the game are boiled down to these 6 colors / symbols. And extra, it’s color-blind friendly (bravo!).
Theme
Greek Mythology is one of the themes that makes me interested. So this one is interesting. Though I also think it’s lack of theme and quite abstract (most of His games are).
Rewarding game play
Actually aside from the racing game aspect, the game play is simple and quite fun. Okay Euphoria is fun and simple but somehow at the end of the day, its not really rewarding for me when lost the game. But this one feels slightly different. You can feel the excitement to complete task, moving around ship and matching the colors, tinkers with your dice and what combo you can possibly do with those God’s special abilities. So my verdict so far, its playable in the future. In fact, I already logged 3 plays in such a short time.
What I don’t like about this game?
I’ve experienced difficulties to set the map. Even there’s a pictured diagram for the basic map setup, it’s kinda hard to determine the shape of those map tiles because there are more then one kind (4 shapes and sizes). And Place Zeus in the center, what center? There’s no shallow in the center (at least not center, center if you know what I mean). And the cities should be placed in an equally-distant way (come one, it gives me headache). I also tried the random setup and it’s not easier (could be worse).
Racing game, as I already mentioned earlier, even the racing is not that bad, but if it’s not a racing game, it could be better for my taste. For example completing tasks gives you points (how many points is vary not on the type of tasks but the type of objects (monsters, statues, offerings or build shrines), this mean based on colors and each game it should be vary. I never favor a wooden die. Better other materials. Not really an issue but worth mentioned. I mean how good could this be if the dice are plastic or resin (just like in Bora-Bora) or whatever that is beside wood.
The Gods abilities and Ship tiles feel somewhat not balanced. I feel Ship tile that gives starting position on all Gods really overpowered. I also feel that Blue, Red and Yellow Gods are very useful throughout the game, unlike other Gods, which only used number of times for specific actions. But that’s just based on 3 plays.

#6 Word Porters
pic2948039_md This one is coming from Hisashi Hayashi, one of the few Japanese games that go international. His games are amazing and innovative.
I knew him the first time from Sail to India and then Trains. As these games are good, I started to check His other games and turned out His other games are also good.
And when I knew He has a new game with word as its main idea, well I like word games, so I immediately sold.
Why I like it?
Word Games

I love word games, and this looks a very nice addition aside from Codenames, Snake Oil and Dixit. The truth is, I think this is the successor of Dixit and Codenames combined. It shares unique features from both games.
Hisashi Hayashi
I don’t know from when I starting to like and hunt for Japanese games (maybe safe to blame Love Letter) and to be more specific, Hisashi’s games kinda always have special treatment in my eyes. So here it is, another Hisashi’s game that actually quite good and fresh.
It actually good
Turns out the game is very good. If you have second thought about this one because it looks similar to Codenames and Dixit altogether, well it has the same features but the scoring system is different and it changes a lot in the gaming experience. Since in Dixit you try to choose the one and in Codenames you play in teams, in this game you try to guess all other players. The feel is quite different (turned out it’s a big turnover) and it’s so exciting. So I still think it’s worth having in my collection (I own Codenames, Dixit, Spyfall and Snakeoil for your consideration).
There is a minor but essential deduction element in the game, which makes the game quite complex in meta gaming but not necessarily running the game entirely. So whether you use deduction or not, the game can still be fun.
What I don’t like about this game?
The only version is in Japanese though it has English paste ups in the BGG file section and the word cards have English translations, still hard to get this easily run smoothly. You need to get some efforts done, such as print the paste ups, stick it in the hint cards or use sleeves and insert it to the sleeves.
Also the English texts in the word cards are too small, it’s hard to read.
It shines with more players, the game can be played with 3-7 players, but with 3 or 4, is not as good as 5-7 players.

#7 Mask of Anubis
pic3104778_mdThe only reason I found this game interesting was the VR implementation into an analog game. Sounds and looks cool. It’s a Japanese game and not an easy one to acquire. I had to go to Japan to get this, though this was also available in Essen 2016 for a limited amount.
Why I like it?
VR Technology

Okay, technology implementation is always interesting. You can see many approaches from the likes of X-Com, Alchemist and such but this one is more interesting since it’s using our sensory and perception more closer. To play the game you need a VR goggle (which already included inside the game). The first time, you need to assemble it first which is not easy but I am sure everyone can do it.
The interaction is off the chart
In this game, it constantly demands interaction between players. Players need to listen carefully, explain clearly and work together to map the pyramid. It’s a very fun game to begin with, lots of talking, back and forth and getting things done. I also think it’s good for training your visualization skill (mapping it out in your head based on the description of your teammates).
Challenging with different people or group
since the main focus is people interaction and communication, it’s essential to have a good communication and interaction. But in order to do that, there are too many factors at play. Different people with different understanding, speaking skill and how their mind thinks really make this game challenging when played with different people. Though returning group find it easier from session to session due to teamwork and progressing communications.
A monster to explore
As you check on the maps (oh did I tell you about the app you need to install first before you can start to play this game?), there are many stages provide by the publisher, from easy to hardest. The difficulty is based on the scope of the map size. The bigger the map is the more points of view it needs. So, it’s rewarding in terms of game time. And also there also extra stage and time trial mode if you want to change the game mode.
What I don’t like about the game?
The VR goggle is kinda bit fiddly and fragile. You need to carefully use and store it if you want it long-lasting. The truth is you can always replace / substitute it with another VR out there (there are many cheap ones). The assembly instruction could be more helping and clear.

#8 Automobiles
pic2586265_md Another racing game, that I like. It’s about racing (Nascar) so definitely a racing game. Its a good game, quite thematic in spirit of the game.
Why I like it?
A racing game with racing theme
This really makes the game inline with the theme. A game about racing cars with a racing mechanic. So you can feel the atmosphere of speeding over your opponents and give them smoke!
It actually tense and satisfying
To get your car speeding away leaving your opponents behind or even make a come back by surpassing your opponents give a great satisfaction to anyone. Though in the end there’s only one winner, the game rewards you with some adrenaline along the race.
Bag building in it’s finest
Bag building is not a common mechanic used, it’s new and you can also find it in Orleans and Hyperborea (don’t know any other games that use this). But this one really works very good compared to those two (hyperborea too fiddly with the game map, while Orleans is too dry and bland). Okay the bag building also doesn’t important but that makes it good, its just a means, an engine for your car to beat others. So we need to make the engine better but the most important thing is the result. As long as you can beat your opponents or progressing you car as you expected, keep ’em coming!
Tweaking
You can try different or random setup for the cubes ability. So each race would not be the same. And there are 2 circuits to choose, which each has different characteristic that change how you race. So you can always tweak the game setting and feel it in different ways.
What I don’t like about the game?
Hmm, nothing in particular I guess. A good game without any flaw, oh well the box is too big because of the not so useful plastic storage.

#9 Railroad Revolution
This was my only blind buy in 2016 that turns out pretty good. My two reasons were because it’s from What’s Your Game? and its price was reasonable.
Why I like it?
What’s Your Game?

What can go wrong? Yes, they have been releasing good quality games so far. Well, Signorie and Zhang Guo are the least of my favorite, but still good games nonetheless. I like how they present their image and well also because Nuno and Paolo are with them (can’t wait for Brasil).
Simple rules
After reading the rules once, it’s quite straightforward. Easy to grasp rules and the actions are very streamlined. Its enjoyable and rewarding, though unlike my top favorite heavy games such as Madeira or Kanban.
Cool Worker Placement
Okay, actually it’s just a simple one, place a worker in an action, do the action and take a bonus. But the bonus depends on what kind of worker you use to activate the actions, different not based on the worker type but also on the action it’s used. Simple not really that innovative but somewhat fresh yet simple.
Why I don’t like the game?
One thing for sure, What’s Your Game? is notoriously known for its warped game board. Don’t know why they couldn’t make their folded board flat in the table. Encountered the same issue with Madeira and Nippon.
Another issue is the restricted actions, don’t get me wrong, but simple actions and set of rules intend to do just this. There are basically only 4 actions on a player’s turn and there’s nothing that a player can do outside that. So whether a player want to build a station, rails, telegraph office or trade, you need to do it. The only thing that makes them different is only the kind of worker you used to do the action. So the game is somewhat constrained in a specific length. Which not always a bad thing, just consider it as game rounds. Also the condition of player’s action is somewhat solitaire and there’s no blocking in the game. Of course there’s a minor element where player’s get the first bonus effects but that can be mitigated easily by playing the right worker in a certain action. The last thing is the iconography or maybe graphic design elements. Don’t get me wrong, Mariano Iannelli is a talented artist but from what I see with this one, He didn’t take this 100%, the icons were bit off, out of place and not really suitable. Just call it designer’s perception, but that is it. Not affecting the game play and surely won’t be matter to anyone.

#10 Covert
pic2744644_mdDice…. yes dice. Would love for a good dice game.
Many said that this game is good and couldn’t wait to try it.
Why I like it?
Dice allocation
is always interesting, the actions are blockable by dice value so you need to prioritize, so there’s a good decision and planning in it. After you roll your dice, you need to figure what are you going to do with those dice, checking other player’s dice results too.
Theme
Its a secret operatives / spy theme. You need to gather intel and travel around the world to complete missions.
Why I don’t like this game?
First, the dice roll is too random, you can plan it but there’s a time when you really really get a bad roll. Next is the code breaking, it’s fucked up. Getting first is important but the rest only luck left that you can break the code after other players messing it up.
There’s no modifier for general. Okay, there are some, but not easy one to get. If only it has same one like workers in Castles of Burgundy or something. Fixed action to spend dice to get modifiers.
The world map is kinda bit complex. it’s hard to find a location (though it’s already color coded. Also there’s an inconsistency in the iconography, I don’t know why they did not use the same icons.

There were also some games that worth mentioned, like these games below:
Quadropolis – As you notice, it has Days of Wonder’s game quality and characteristic. It has family-friendly value, easy to grasp rules and interesting play. The real deal is about set collection in a 9×9 grid tile laying game. There’s a small bit of worker placement but not quite a classic worker placement since the worker is more like a resource. This one is not really my taste just like their other games (though Five Tribes is on my collection).
Thief’s Market – Surprisingly good beefy filler, though the rules are simple and straight-forward. But the game’s hook is what make this one good. The dice distribution is really clever, players  are forced in position to decide how they take the dice in a clever way to achieve their goals.
The Castles of Burgundy: The Card Game – It’s the card version of one of my most favorite games and though at first thought skeptically at it, it turned out OK, well yes not good because too simple for my taste. Good thing this is perfect if you want a fast game (30 minutes or under an hour) with casual friends, since it’s very simplified with the building types, restriction of tile laying and also small-generated points, strictly a set collection card game.
Waka-Tanka – A friend introduced this one to me and wow, we had fun. It’s a bluffing, push you luck game that could make your night with friends unforgettable. I consider this as a filler. An OK filler game with casual friends.
Dairyman – Got this one from Japan. It’s a very simple Yahtzee style of dice game. The interesting part is the decision offered to players whether they want to pursuit another risk to get bonuses based on partial stages in dice rolls. And the use of freeze tokens and additional red dice improve the game.

And also some that I really want to try, interested but still don’t have the time to try it.
A feast for Odin – It’s Rosenberg latest, another monster after Caverna. But what I do not like is the idea of Rosenberg’s games is really centered in the same idea, like it’s an improvement of some sort from the same game between Agricola, Le Havre and Ora et Labora.
Cry Havoc – A Blood Rage killer? Okay that’s way ahead of it’s head. Blood Rage is a beast and though it seems like one, I do not think it is. A good game maybe, I really interested in the conflict resolution system, which kinda unique. But still this is an area majority game in the core.
Inis  – Been hearing good things about this. It’s the new title from Matagot in the same line of Kemet and Cyclades. The cards are so beautifully represent Celtic’s art visual theme.
Vast: Crystal Caverns – One of those games that I really want to try. It offers a very unique game play and experience, a new level of variable player power. It’s a game where players have different goal, which change the way they play in the game. Sadly it’s hard to get and quite expensive, and lastly I do not know if it’s within my taste or not.
Cottage Garden – I love Patchwork and this one really tingles my love of it in a very different way. Patchwork seems mathy, this one seems a lot more fun and more space to move around. Would love to get this one.
Vinhos Deluxe Edition – I really want this one, since I wanted to complete my big box collection of Vital’s game, I alread had The Gallerist (and Kanban though it’s not in the same line). One said this game is the most complex of Vital’s games, so really interesting to see this one compared to Kanban.
Black Orchestra – The idea and theme sounds good and yes I love the artworks. Simple as that, though I do not know is the game really work or not for me.
Dream Home – Look at those beautiful pictures? Who could resist this one? In this game you build a dream home of yours by drafting cards as rooms, specialists or even tools. Definitely will pick this one once I have the chance.
Lorenzo il Magnifico – One of my most wanted list, the box cover is so stunning, though the in-game artworks are not. But hey, this is Euro and a good Euro is simply not based on it’s artwork. Been hearing good things about this one and definitely want to have.
Solarius Mission – Okay, this one lost against Terraforming Mars, but not totally, since I still want it even after I got Terraforming Mars. I do think my wife will prefer this over Terraforming Mars being it’s more towards classic Euro feel than TM.
Beasts of Balance – I’ve seen this on Kickstarter, though as much as I really wanted this, I did not back it due to the expensive price and a children game likely. Yes, this game helps children with their hand coordination and animal / shape recognition. Though the technology they used is slick! Would love to try or have it.
Fabled Fruit – A new mechanic in the board game world, fable. Not the same as legacy but it offers a progressing game in a series of sessions where players keep progressing the game even after several plays until the game run out of resources (in this game’s case it’s the cards). Unfortunately the cards have pretty moderate in-game texts.
Oceanos – Bauza’s new game with drafting mechanic (thinking 7 Wonders) but offers a new element of decision in it. Definitely will pick this one once available, already watched Rahdo’s runthrough and I fell for it.
Roll Player – The rare of the bunch. Its a dice game with role playing theme. And it’s so awesome. I really want this so bad but it’s hard to get. Passed on the Kickstarter because of the shipping cost. Hope I can get this game soon.
Ulm – The first impression I get when seeing this game is Pillars of The Earth, because of the 3D-like building components in the center of the game board. And it gives certain vibes of a good classic Euro, so nailed it.
The King’s Abbey – Actually already waiting for this for quite a long time, even before it’s released. Based on the description it’s a medium heavy game about building an abbey. Sadly I had to pass on this when I had to choose whether getting this or Domus Domini.
Legends of The American Frontier – Wow, just wow. This game was on my wishlist for a very long time. The Kickstarter project took a very long time to complete. I love the idea / concept about being a legionnaire and working their life career with various choices. Love the artwork too, beautiful. Sadly the high roll and price really kinda turned me off.
Round House – Finally got this just now and I am looking forward to try it. Rahdo said it’s good and it’s from the same designer of Burano (which I also want it). The rules seemed simple and interesting with rondel and worker placement.
Dragoon – I just interested on the game components, which are sick with metal dragons, cloth map and others. But after rules reading I thought it’s too simple for my taste.
Moonquake Escape – Damn I really want to get this, the components are very eye candy though I do not know how the game turns out and does my wife will like it or not judging by the game’s alien theme.

 

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Hello world!

Hello board gamers… or anyone who has taken interest in my subject of interest and passion (board games and card games). My name is Angrod Vardamir (definitely not my real name), i am a board gamer from Indonesia and here’s my blog.

Please feel free to browse and read my blog here, it’s new and still need a lot of preparations and i wish it’s gonna satisfied my expectation. I find it persistently for me to write (since writing is one of the good thing about us, to make a record about us, life and anything. So) everything about what interest me. Board games has become my passion recently, i play, play and play when i have the time and chance. There are things around it that cannot be describe with only words, but them words is such a powerful medium nevertheless. So i begun to write game reviews, session reports and any other things.

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Posted by on June 22, 2011 in Uncategorized

 
 
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