My friend gave me a review copy of the game. It’s not a final copy, still prototype (but the arts are already final). He designed this game for quite some time, never take part in the process but I am quite honored He asked me to review his (first) game. He published it under his own banner, Red Vanilla Games which still has a very small print run. The game is now available only through pre-order with minimum quantity.
The game comes with (mostly) cards, tokens and rule set. It has a compact small box size like the box of Citadel or Red November (small). The art is simple, grunge brush style from Ivan Pratama (also a friend of mine), pretty neat. But sadly I thought the game title could be better in terms of font choices and colors. The rules also suffers the same fate, to crowded and the font for body text is not very easy to read. I think the rule structure can be improved, and it might be better with more examples of the game play. I do believe the rules can be greatly improved to make it more attractive and clear.
How To Play
Each player gets a deck of movement cards and a set of duel cards. One player will starts a the bull (each player will be the bull once in a game). They shuffle these movement cards and draw a number of cards (6 for cowboys, 8 for the bull). The movement cards has 4 directions, UP, DOWN, LEFT and RIGHT. The bull play a card first, then other players must follow the bull movement on the card by playing a card with matching direction. If they cannot, they can discard any card and draw a card from the pile hoping it matches. But if not, they fell down (eliminated from the game) and the bull gets some points for it’s overwhelming effort to knock down the cowboy. But no worry, the player’s out but he can participates again in the next round.
Cowboy’s movement cards have 2 arrow icons to trigger a special action when these arrows match the bull’s two latest movements. With this special action cowboys and the bull can get points by playing a duel card. Before dueling with the bull, the cowboys can even play a matching movement card to add multiplier. Duel is basically a Rock-Paper-Scissor game. Players involve in duel play a duel card (either Rock/Paper/Scissor) and reveal simultaneously.
After the duel, the round continues again with the bull playing another movement card. Each player will take turns as the bull once, if the last player already finished the round as the bull, the game ends. Player with the most points, wins the game.
This is a very simple, light-hearted game. Basically it’s a RPS game (Rock-Paper-Scissor) inside a hand management game. It plays quick and easy and guess what you don’t even have to think. I have quite some fun with the game, though I must say that it’s not my kind of game. There’s not real decision at all in the game, since everything is about luck and random. When you’re dueling, you choose one card to play, either a Rock, a Paper or a Scissor card. This turns out doesn’t work at all, based on my plays we decided to shuffle the three cards and draw one (yes, that random), the positive thing you can get with this way is that you add a surprise element to the game. When we simultaneously reveal the cards, we have a good laugh over the result. I recommend this game for children or playing with family. It’s simple, easy to learn and also plays fast. So if you’re looking for a 30 minutes game with a lot of fun and easy to learn, this could be it. Why don’t you give it a try.
I just thought the game deserves some improvement, in terms of components and design aspects. The VP chips should be in different denominations, in order to keep the supply small. And the rules could do a rework with body copy fonts and more game play examples. Also, different card backs could help a lot.