The first time I checked about the game, the illustration hooked me instantly, now you know how illustrations or visual presentations really matter. It’s colorful, beautiful, cute and fun in the same time. They are toying with cute chibi children characters and also scenes with vibrant colors. When I read more about the game, apparently the game offers more than it looks, interesting game play and accessible to wide range of audiences (children to adult, male to female). Of course it’s about dungeon crawling hero adventures and treasure hunting (which is more likely attract males), but of course they made it as friendly as it is so the opposite sex also interested on it.
In the game, players will play as adventurers who will venture to find monster teeth (somehow these teeth are something of great value in the game). Player who collects a certain number of teeth will win the game. Of course in order to do so, they need to explore, find and battle monsters. And maybe they encounter treasures along the way. Those teeth can be collected in some ways, mainly by defeating monsters or maybe by completing missions.
Here’s my thought on the game’s strong points:
A. Two Worlds.
They explicitly stated that in this game they offer the players two world in one game. The Upper world and Netherworld. Upper world is here, our world, in the surface of earth, such as forests and meadows, and of course portals which are the entrances to the Netherworld, an underground world under the Upper world. These two world provides two type of gaming experiences, where the Upper world is a place where players will go venturing around (peaceful and serene), while the Netherworld is where battle takes place, players will battle monsters here.
B. Great illustrations.
As I already mentioned before, the game has beautiful illustrations all over it, the characters, maps, items and backgrounds. These amazing illustrations are works of Mathieu Leyssenne, the illustrator behind the game Jamaica and The Hare and The Tortoise. He did a great job for this one, it has Dixit feels on it but more 3D-ish.
C. Wide range access.
Yes, this game attracts not only gamers but also casual gamers alike, and children, or females. The friendly nature of the illustrations really did a good job to make this game accessible to children and female. Even with dungeon crawling aspect, this game offers something interesting. And also the game play is really simple. In each turn players will have some Action Points to spend and with those points they can choose from the available, either reject a mission, move or attack. So children can basically play this game with some guidance.
D. It pleases gamers in some ways.
Okay, what if you’re a gamer? This looks children game and not challenging and not satisfying as your kind of game. Maybe not, but it has characters with different stats. So you can explore play style of each character. It also offers variability on the game setup, like the monsters different stat in each setup.
Like the monsters, if you defeat a monster, you will get some teeth and this affecting that monster stats in the next encounter because each time they’re defeated, they worth more and more but also stronger. It’s like monsters in video games, the more you defeat them, the stronger they are.
E. Immerse into the game.
Yes, this game can be played in a certain way that you feel like it’s a dungeon crawling Dixit. The cards i the game have illustrations that can be relate with each other as free as you want it based on your imagination. Of course it’s not affecting game play, but it can be fun for some people who like this kind of story telling element in the game.
Sounds neat right? Well, I like the game already, but I’ll be honest, frankly put this game is not perfect, it’s far from it but I also don’t think there’s a game that is perfect in my eyes. This game is beautiful, we all know that, interesting and looks very simple. Not let’s look upon it’s downsides.
A. The shipping.
Okay you all know where this is going right? We’re live in a place where board games are not cheap, aside from the generous price they offer us below the MSRP, board game prices are in general, never be like it is. Yes, we live in Asia, where to get games, we need to import them from European countries or US. The thing is the shipping price is bad (most often) and that hurt us so much. This game has a US $40 price tag and we can live with that, it’s quite normal from what you’re getting, a good game with a good components. But if you add the shipping cost, it’s like getting another game. Unfortunately they charge $40 for this game’s shipping. And we’re like “what the…” and be done with it. I know this, I dismissed my plan to back the game because of this, but do not lose hope, they offer a pnp pledge level and that’s quite affordable. I am looking at the game components and I think it’s fairly feasible to do the print and play. Some cards, boards and tiles. The pledge level is US $12.5, not a cheap one but judging what you will get is fairly modest (with all those great illustrations). I pledged this level by the way, not final yet but it’s a start. Maybe you guys can consider backing this level if the physical shipping is way beyond what you can afford.
B. Character standees.
Okay, another classic issue. I know for some, standee is disgusting and miniature trumps it anytime. I agree to this, but if they use miniatures instead of standees, the price would be higher than it is. I already brought this issue to them and their reason is reasonable. Even with small number of miniatures in the game (5 heroes, 3 monsters and a boss), getting these with miniatures, will make it hard for them to be flexible to add more characters or possible expansion in the future with limited print run.
Okay I already mentioned this in below as one of the strong points but the truth is, for me as a hardcore gamer, that kind of variability is not really affecting the game in a huge way. It’s just randomization, but practically it’s the same game. The characters have different stat, but that’s it. Okay they have equipment that can be upgraded to higher levels, this should offers something during the game, but I think it will wear off quickly. The random setup of the monsters, I must say it’s very minor just like the random setup of the Netherworld. What I want is branching out story lines, different monsters or bosses that could change how you play the game, objectives that will drive you to constantly adapt from game to game. If they could offer these, it would be amazing. And I almost forget, the battles in the game use dice, yes dice rolling and high results. That could be a problem for more advance gamers. This luck based battle resolution some times not in our favor. So this is worth to be mentioned, but I understand the necessity of using this system to resolve battles, after all it’s a family game.
I hope you guys can find out more about the game from my observation and if you are interested you can pledge the game or maybe print and play files on Kickstarter. If you want to know about the game, you can check its rule here (not final though). Or check their facebook page.