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Monthly Archives: May 2012

And Dorn Greeted Us With Woe And Despair

Dorn Session in Report

The date was 27th May 2012, it was Sunday though, the day was black and dark like any other day before it

The smile before the doom!

Grief was all over the place, the Dark Lord has found his way to spread the darkness…
This mean, our fellow adventurers have failed their quest.
The last news heard about them, though vague, had been a nightmare to remember… It was become a legend, a myth that others dread not to imagine or talk about it. From the tales, all adventurers were perished, devoured by the Dark Lord power, except one… Almanor, The Mage, was not dead (if the news was true). He was lost in the darkness, some people said he was captured, imprisoned by the Dark Lord for eternity, or even kept as slave. But some said, he was fallen into the dark side and become another minions of mindless monster himself. But, whatever it is, the Village of Argos was doomed.

Dorn

But then again, this grief tale is always interesting for travelers, for strangers and even children. They just seemed to take it as a tales, and their fear are just like flickers of flame, for not knowing the real and facing the Dark Lord himself. So, here it is, the tales that set Argon into the abyss of darkness…

The Dark Lord has grown powerful and Argos was in the edge of His grasp. Argos villagers decided to get help from adventurers that came to their village. So, 5 adventurers set up to the task and they traveled to Dorn, a dark and malicious place of the Dark Lord. The band of adventurers were, Almanor The Mage, Kaedrak The Paladin, Cedrik The Druid, Zohra and Ragnar. The 5 of them entered Dorn with their own quests but the same objective, to save Argos from the Dark Lord’s evil plan. They decided to form 2 groups and searched the place in different direction. Kaerdrak, Almanor and Zohra went into the Black Moor Marshes and Ragnar and Cedrik into the mines. Though it’s good progress for Zohra’s party in the marshes, Zohra ventured too deep into the marshes leaving her friends far in the back. She was ambushed by skeleton and bog beasts. She was dead by the time Kaerdrak and Almanor were able to arrived. One adventurer was down.

The Downfall of Zohra… accompanied by the laughter of the Dorn Keeper

The rest of the adventurers (Kaerdrak and Almanor) couldn’t save her but revenge was done in swift by Almanor’s Fireball. Time was running out for them, for bog beasts were swarming the place, they decided to go back to the first place they entered the place, the safe path. Meanwhile, Ragnar were able to enter a portal that sent them to the deeper place of the palace. Ragnar got an artifact, a magical Axe that gave power to the wielder. Cedrik followed in the back. But, on the way back Ragnar was intercepted by a skeleton and a Demon (the horned fiend), he was cornered but Kaerdrak came to give help. The three of them were able to survive the ambushed, though they paid it dearly.
Almanor was still in the mines, hunting treasure and he leveled up from his acquired experience. He then found a treasure that led him onto a portal that sent him to another place. The other side of the palace, and achieve an artifact, The Morhen’s Blade, which was powerful during the day.
Ragnar and Cedrik were not safe yet, their ambushers were still on their tail and alas, they got cornered again and this time, they paid it with their lives. Ragnar was the first one to go down and Cedrik was alone, Kaerdrak couldn’t help him, for there was a demon between him and Cedrik. Cedrik was down, Kaerdrak had to flee and find a safe place for the moment. Critical time for them.
Almanor was lost, he tried every dark corner and yet, he couldn’t managed to regroup with his friends. He was forced to use his blessing and teleport into Kaerdrak’s place. The last hope of Argos was on their shoulders, which got heavier by the minutes. Kaerdrak was healed by Almanor’s greater healing potion.
Almanor got another artifact, which gave him the Ring of Morhen. Kaerdrak covered him from the back where A mummy, bog beast and a skull were appeared. He was paralyzed by the mummy’s attack and took several hits. Almanor came to the rescue and sent those monsters back to the darkness with his Fireball and Magic Missile. He gained another level from his experience.

Almanor’s Character Sheet – Lv. 2, soon to be Lv. 3

Kaerdrak was pinned down by another wave of monsters, a demon killed him. Now Almanor was getting desperate, the demon was immune to his magical attack. He was cornered, he cannot defeat the Demon, but in the last critical minutes, he found a way, he remembered his artifact, while he sees the glittering sunlight, he found a way to deal damage to that demon. He confronted it and the demon take hit him. Oh yes, he was hurt but the Morhen’s blade also deflect the attack to the Demon itself. The demon was wounded. But night came too early, and he realized that his chance was expired, so he fled..tried to survive as long as he can… but despair showed no mercy, the time was end…
Zorkal, The Dark Lord, had successfully completed the Dark Ritual… and Argos fell into the darkness!

The Blood Stones

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Posted by on May 28, 2012 in Board Games, Session

 

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Meeple Town – Issue #01 First Issue

A EUROTRASH COMING YOUR WAY!

Meeple Town Issue #01 – May 2012 Edition

Meeple Town Issue #01 – Preview

So, this is the first issue of Meeple Town. What is this anyway? Well, it’s just a form, a media for me to share my passion, passion toward board games. You’ll find fragments of my mind, ideas, experience, feelings, dedication and everything else in here. Hope this will give you enjoyment (even a little bit) like I did with board games.

In this cover story’s issue, I talked about one of my favorite games at the current time, Wiraqocha. Wiraqocha is an imported game from French publisher, Sit Down! Games. The game is interesting and you can see there are little resemblances with Settlers of Catan and Alien Frontiers. It’s modular hex tiles from Settlers of Catan and Dice Allocation from Alien Frontiers.

In the wishlist preview page, I found out that at this moment, I really really want to get a copy of Revolver, which has been in my wish list for quite some time. It’s a 2 player card game with a wild west theme. The art is superb and thematic and I could play this with my girlfriend.

I shared my experience of Special Meetup 17th May 2012 at B’Steak Green Ville on the session page. A healthy gaming life, one full day of board gaming is surely healthy. There were a lot of games been played, attended by a lots of gamers. Quite a satisfaction.

On the buzztalk page, I was wondering something peculiar from my case, that Lords of Waterdeep is more leaning at the girl side. My girlfriend always winning against me or others.

Don’t forget, I placed a subscription bonus on the designs and pimps page, a custom player mat for Lords of Waterdeep, hope you geeks find that useful.

So, you’ve been wondering how in the hell you can get your hands into this, well it’s easy, subscribe to this blog, and you will receive a notification when new issues are published (along with other posts like reviews and shit).

Last word, ENJOY!!!

Here’s the link:

Low resolution file: https://www.yousendit.com/download/QlVndFdhbEp3TGlFTmNUQw

Medium resolution file: https://www.yousendit.com/download/QlVndFdhbEowZ21FTmNUQw

 
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Posted by on May 23, 2012 in Meeple Town Issues

 

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I Didn’t See That Coming!

Box Cover

Epic Spell Wars of The Battle Wizards: Duel on Mt. Skullzfyre Review

So, you like being a wizard? Of course beside the deathly spells pointed at you and those crazy creatures sprawling towards your face. Me like being a wizard, because I can punish and torment others with my weird, tricky and sometimes devastating spells. As long that ‘others’ aren’t also wizards, who could spell back at you.

But, in this game you will face seriously hilarious wizards, exchange spells with them and be the last wizard standing. So, looks like an easy task right? Nothing vicious, no one gets harm and we’d shake hands after that? Hold your thought, it’s hilarious alright but it’s way far off easy. You’ll be dead before you know it.

This game was designed by Cory Jones and Rob Heinsoo, published under the Cryptozoic Entertainment. Originated from a card game, this one little bad-ass came out strong and surprisingly outstanding. The game designers created a simple yet unique and innovative from card component and combined with dice rolling mechanic.

Did you know that magical wizards are battling to the death … and beyond … right now!? “Why battle?” you might ask. “What have I got to prove, magic man?” Only who’s the most awesomely powerful battle wizard in the entire realm, that’s what! As a Battle Wizard, you’ll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it’s up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn’t stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.

So, what made me pick-up this awesome gem? Well, the first thing was the artworks. When I got my eyes on that comical and hilarious illustrations, I just knew that I must have this one. And when I got my hands into this baby, got it through several plays and hell it’s just too goddamn worth it. It’s quick, simple to learn, easy to understand and the rules are exemplary easy to understand. Had it played with 2,5 and 7 players. Yeah I know, over the limit, but who cares since we had fun out of the roof. So, after several plays, here is my review on the game.

1. Theme

Fantasy theme with shallow background story. It’s okay, since this game is just a filler and people just want to have some fun. So, here goes the theme. So, there’s a battle, epic they said. Battle between wizards, which usually they cast spells all over the place. The last wizard standing is the winner (oh yes it’s a player elimination game), but that’s not it, you need to be that twice. Now you don’t say, twice? Do you mean all the dead wizards come back to life to fight with you again? Yeah, kinda. We are wizards who seek supremacy and being the last wizard standing somewhat meet that criteria.

One of the 8 Over-sized Hero Cards

2. Artworks

This aspect was the first thing caught my attention. The artwork is superb, it has the feeling of cartoonish with violence theme and somewhat strong explicit images. This may not very suitable for underage children and proven to be harsh and negative influence for them. But for me, it’s hilarious and worth collecting. The cheesy bright and contrast color combinations with spectacular arts from the gruesome characters with ridiculous spell names really lighten up your day. The good part is with the unique mechanic of a spell that consist of a set of cards, which the illustrations are joined together to make a single illustrations with different combination through the cards. This is creative way of visualization. One illustration can connect to another illustration to form an illustrative spell with catchy and super unique name. This one rocks and deserve my thumbs all the way up. Nick Edwards, the artist really did a great job.

Artworks on some of the cards

3. Game Components

The game comes up with awesome components, the cards are smooth and nicely finished. It consist of 178 cards, 8 Over-sized Wizard cards, 6 Skull life counters, 7 Last Wizard Standing tokens, 4 six-sided dice, 1 Rulebook and there is one standing card board to picture Mount Skullzfyre as a theme flavor only function. The Cards are divided into 3 different basic types (Source, Quality and Delivery) which each has it’s own effect. The other cards are Wild Magic Cards (kinda more like a joker type of card), Treasure cards and Dead Wizard Cards.

The other components are simply in good quality, such as the tokens, the Over-sized Wizard Cards and also the dice. Sometimes the dice just not enough, you’ll need 2 more (for every player may required to roll a die in the same time or a player may rolled more than 4 dice during his turn), but this could be solved by rolling the dice in several groups.

The box comes in a small size and also with a nice insert (there is an illustration on the insert, which is a plus) but that almost not fit all the components, and forget the insert if you want to sleeve all the cards. It won’t fit into the insert. Si I decided not to sleeve the cards and keep the awesome insert.

Game Components

4. Game Play

The game is simple, all you need to do is understand all the card types and read the text for the effect. It’s one of those games that you can easily and quickly pick up an play in an instant. The cards effects are clear and easy to understand. Players simultaneously choose what spell to play from their hands. A spell can contain 1 to 3 cards contain of 3 types (Source, Quality and Delivery), in other words you cannot play more than 1 card with the same type. After all players done their selection, the cards are revealed. The player with highest initiative value in the spell goes first (or players with the fewest cards in his spell, in case of a tie, roll a die).

The player announce the spell names in such stylish fashion (this make the game more hilarious) and resolve the effects of the spell in order from Source, Quality and the last Delivery. The target of the spell are different based on the effect, it could be one of the specific players, your neighbors or even random players (by a die roll). The players whose life is diminished to 0, eliminated the game and collect a Dead Wizard card. If the game still going around, when it’s his turn, he doesn’t draw spell cards, but a Dead Wizard card instead. This Dead Wizard cards are useful for the next round. After all players cast their spells, each players refill their hands up to 8 cards. Next turn begins. There are Treasure cards, which player can usually get from the effect of the spells or from the Dead Wizard cards. These Treasure cards are useful for a player to fight against other players. When there is only 1 player left standing, the round is over, the last player gain a Last Standing Wizard token. All players discards their hands and Treasure cards and also cash in their Dead Wizards cards. Next round begins, all players draw their hands up to 8 cards again. The game ends when there is one player with 2 Last Standing Wizard tokens. There are also Wild Magic Cards, these cards give you the option to play a spell card type that you don’t have, when you are about to cast the spell, you’ll be able to draw spell cards from the deck until you found the card of that type to replace the Wild Magic Card.

A Complete Matched Spell

5. Replay Value

The key of the replay value is the cards. With it, you can have millions of combination spells. There are always different effects and combos in store for you to play. Cast them off and finish your opponents. This game shines with the perfect gaming group, which can be hilarious enough for you to laugh out loud and shout to cast the spell in ridiculous style. What more you want, it’s a party game indeed. There won’t be the same game every time you play, it’s hilariously different in each game.

The Cards

My Thought of The Game

I like the game very much, instantly bought it when I saw the arts. And after reading the rules, the game play offered me interesting points. I like the creative idea of combining 3 cards into a spell with different combinations and effects. The name of the spell also creatively made. It’s a quick filler card game with party and hilarious feel in it. Play it with your crazy group and shots laughter into the room. This game is a quick paced card game with the ‘take that’ effect that played without thinking and careful planning, so better playing it fun and do not waste your time. It’s potentially gonna hit tables often and easy to become everyone’s favorite. Though it’s luck dependent on the dice rolls but must I remind you that it’s a party game after all and do not take this game seriously. You should just concentrate on how your spell casting evil voice drive the tension or laughter to the game.

Fresh Out of The Box

 
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Posted by on May 9, 2012 in Card Games, Dice Games, Reviews

 

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