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I’m Having A Dice Attack

24 Nov

Front Tin Box Cover

Quarriors! Review

How many dice do you usually roll? Not many huh? 1, 2 or 3? Well, want to know how it feels to roll 130 dice in the same time? Well, in Quarriors! you can, the problem is, can you handle all the dice in the same time? Lost, don’t be, you’re not seriously thinking a game that roll all 130 dice in the same time are you? Not even in Quarriors!, it just let you roll mostly 6-10 dice, depend on the situation. Not really impressive huh? But guess again, it really comes with 130 dice. Yup, this new game from Wizkids offers a new experience in gaming with dice. Designer Mike Elliot and Eric M. Lang created new way of gaming using one of the most traditional gaming element, dice. So, it comes with 130 dice (i think i had said it 3 times already), but how did it work? Are we shooting dice with it? Well, by looking at it’s price i think it’s too fancy to be blast it around the room and you don’t want your dice broken.

Players take on the roles of Quarriors – mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!

Quarriors has the frenetic excitement of a dice battle game, with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.

Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.

So, let’s talking about the hype. It’s quite good with everyone snuffing around this overproduced game material (well, the dice looks fancy enough, there also the pink colored ones). With 130 dice (darn i said it again) what can you expect other than awesomeness? Everybody’s talking about it, everybody wants it. At first i did not interested on this one, i don’t really like the artworks and the presentation, but seriously 130 dice, what’s wrong with it? It’s too many, for some people. What would you do with 130 dice, chomp it? But when i had the chance to play my friend’s copy, i was instantly like it. It’s light and quite fun.

1. The Theme

The game has commonly theme of a fantasy RPG game, that players are Quarriors, mighty mystical warriors who can capture creatures from the untamed Wilds. They must conjure creatures to gain glories and at last to become champion. Actually it has a great background theme but the story and the aim of the game seems so bland, shallow without any objective being specifically unique than the simple objective to gain points. Despite with such a rich background potential the goal of the game is quite dull and ominously boring. It’s like tournament and the same reason that i don’t like Yu-Gi Oh and Pokemon and other game with the same type. When you compare this game with more subtle and powerful theme / background story which discover a purpose upon playing it like Twilight Imperium or Arkham Horror, Quarriors seem so nothing.

2. The Artworks

Personally i don’t really like the artworks that presented in the tin package or even in the rulebooks, but some of the cards are really good. Goes with a cartoon style with a little bit of manga / Japanese unique style with a sense of humor has a good thing, since most of the kids love this kind of style, and there it goes the segmented market lies for it. It’s a children’s game no doubt about it.

Card's Artworks

3. The Game Components

Being mostly dice, this game is stored in a tin container (dice-shaped like). Inside you’ll find the 130 6-sided dice (colorful and uniquely engraved), cards, drawstring bags with 4 colors (red, black, blue and green, i mean dark green which is hard to differ from the black ones), 4 cubes for glory marker, game board and the rules. The tin can itself is a collectible items, with each side of the container holds a side of a specific die in the game. Talking about the dice, there are various dice, from basic, marbled to transparent. The engravings looks quite jagged, which reasonable cause it’s to small and the paints are bled through the edges. Some of the numeric values kinda hard to read. A bit of set back of the components, but i think it’s not the end of the world.

The Game Components

4. The Game Play

Players are Quarriors, a mighty mystical warriors who can capture creatures and spells from the wild and use them for their needs. Before the game start, Wild Area must be formed by drawing 7 creature cards and 3 spell cards. Each card will bring a set of dice into the table (each set consist of 5 dice). At the start of the game each player has 8 basic quiddity dice (white dice) and 4 assistant dice (brown dice), they put it into their drawstring and the first player draw 6 dice from his drawstring (randomly). In deck building game, this drawstring bag is your deck. Your 6 recently drawn dice are your cards in hand formed as an active pool. The different is, in deck building games, what in your hands (cards are fixed), in Quarriors!, you need to roll that 6 dice and get the result. Here you add one more random factor to the game. With these dice you can take actions, summon creatures into a ready area (assistants count as creatures) with quiddities and capture a creature or spell from the wild with quiddities. Quiddities are like currencies in Quarriors, used for summon or capture creatures. Quiddity is shown in a tear drop symbol with numeric value in it.

Creature Cards & Dice Sets

A summoned creature is placed in player’s ready area and attack each player’s creatures. The destroyed creatures are discarded into the used pile. Used pile contained discarded creatures or used spell, quiddities spent or unused dice. If at the start of a player’s next turn that creature still alive, then it goes to used pile for scoring Glory points. When scoring, for each creature scored, a player can cull (return into the wild area) one die in his used pile. Glory points can be found in the top right corner of the corresponding card. Then that player draw another 6 dice from his drawstring bag, if there are less than 6 dice in the bag, take the available inside and refill the bag with all dice in the used pile. Draw it again up into 6 dice total in your ready area. Burst symbols, a creature has a burst symbols (either single or double bursts). This symbols represent special abilities a creature has that can be check from it’s card. When summon more than 1 creature, sum the total attack of all creatures and attack all other players. Other players can do blocking with their available creatures, which one is going to take the hit first (since the sum total attack is compared not to each target but also sum total defense value). So, each player can manage his creatures, which powerful ones can help protect the weaker ones. When a player’s glory point has reach the limit (depending on how many players in the game) the game ends.

5. The Replay Value

Quarriors come with different set of dice and each set of dice can be assigned into several cards. some set of dice can be assigned into 3 levels of one creature kind. For example Witching Hag, Strong Witching Hag and Mighty Witching Hag, these 3 levels of creatures has 1 set of dice that is specially made for them. In summary there are 10 set of creatures (50 dice total) and 5 set of spells (30 dice total) plus 32 basic quiddity dice and 18 assistant dice. In a game you only play with 3 basic dice (the basic quiddity, assistant and portal dice), 7 creature cards and 3 spells. This creature and spell cards are drawn randomly, so you can have variation set in each game, this means replay value (which is a high replay value with those combination of cards). The promotional said it’s basically a deck building games with dice, so it has a deck building sensation and mechanic but with dice, you roll dice instead of cards, which for some it’s more fun. But with dice, there is a huge luck factor and some didn’t like it.

130 Colorful Dice

My Thought of The Game

I like this game, it’s fun, quick, adventurous and the dice are, should i say, collectibles?! The colorful dice looks attractive. Well, it’s a luck dice building game and most euro doesn’t really like it but nevertheless this game was meant for children and i believe children has great potential to love this game. It’s also easy to teach and quite simple for new players. Even there is huge luck factor, this game provides a strategy and management, i know you draw the dice randomly but as like any other deck building is, you draw cards randomly from the deck, but the important element is your deck. How you shape your deck and thinning it.

The dice element is unique and new for us and it’s quite impressive on how a single dice can hold many actions attach to it and Mike Elliot and Eric M. Lang had successfully created a new breed of dice game, combining the fun excitement of dice rolling with deck building mechanic.

An Assistant, Portal and Basic Quiddity Die

There is a small problem that i encountered, that this game should came with player mats. Some time it’s quite difficult to show the imaginative area of active pool, used pile and ready area to players that really new to deck building mechanic and also to keep track player’s actions (this game really prone to in-game cheats like flipping dice and double use) just to make all things clean and clear. So i thought i need to create my own player mat and i guess it would help a lot.

The tin container is rather unique and unusual (dice-shaped tin box) which kinda difficult to carry with your hands (you need a shopping bag or a bag to easily carry it). And if you carry another game with it, there is a big chance that both of the game won’t properly fit.

The Tin Box Container

Some images are courtesy of BGG Users.

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Posted by on November 24, 2011 in Ameritrash, Card Games, Dice Games, Reviews

 

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