Monthly Archives: November 2011

I’m Having A Dice Attack

Front Tin Box Cover

Quarriors! Review

How many dice do you usually roll? Not many huh? 1, 2 or 3? Well, want to know how it feels to roll 130 dice in the same time? Well, in Quarriors! you can, the problem is, can you handle all the dice in the same time? Lost, don’t be, you’re not seriously thinking a game that roll all 130 dice in the same time are you? Not even in Quarriors!, it just let you roll mostly 6-10 dice, depend on the situation. Not really impressive huh? But for closure it really comes with 130 dice. Yup, this new game from Wizkids offers a new experience in gaming with dice. Designer Mike Elliot and Eric M. Lang created new way of gaming using one of the most traditional gaming element, dice. So, it comes with 130 dice (i think i had said it 3 times already), but how did it work? Are we shooting dice with it? Well, by looking at it’s price i think it’s too fancy to be blast it around the room and you don’t want your dice broken.

Players take on the roles of Quarriors – mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!

Quarriors has the frenetic excitement of a dice battle game, with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls.

Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents.

So, let’s talking about the hype. It’s quite good with everyone snuffing around this overproduced game material (well, the dice looks fancy enough, there also the pink colored ones). With 130 dice (darn i said it again) what can you expect other than awesomeness? Everybody’s talking about it, everybody wants it. At first i did not interested on this one, i don’t really like the artworks and the presentation, but seriously 130 dice, what’s wrong with it? It’s too many, for some people. What would you do with 130 dice, chomp it? But when i had the chance to play my friend’s copy, i was instantly like it. It’s light and quite fun.

1. The Theme

The game has commonly theme of a fantasy RPG game, that players are Quarriors, mighty mystical warriors who can capture creatures from the untamed Wilds. They must conjure creatures to gain glories and at last to become champion. Actually it has a great background theme but the story and the aim of the game seems so bland, shallow without any objective being specifically unique than the simple objective to gain points. Despite with such a rich background potential the goal of the game is quite dull and ominously boring. It’s like tournament and the same reason that i don’t like Yu-Gi Oh and Pokemon and other game with the same type. When you compare this game with more subtle and powerful theme / background story which discover a purpose upon playing it like Twilight Imperium or Arkham Horror, Quarriors seem so nothing.

2. The Artworks

Personally i don’t really like the artworks that presented in the tin package or even in the rulebooks, but some of the cards are really good. Goes with a cartoon style with a little bit of manga / Japanese unique style with a sense of humor has a good thing, since most of the kids love this kind of style, and there it goes the segmented market lies for it. It’s a children’s game no doubt about it.

Card’s Artworks

3. The Game Components

Being mostly dice, this game is stored in a tin container (dice-shaped like). Inside you’ll find the 130 6-sided dice (colorful and uniquely engraved), cards, drawstring bags with 4 colors (red, black, blue and green, i mean dark green which is hard to differ from the black ones), 4 cubes for glory marker, game board and the rules. The tin can itself is a collectible items, with each side of the container holds a side of a specific die in the game. Talking about the dice, there are various dice, from basic, marbled to transparent. The engravings looks quite jagged, which reasonable cause it’s to small and the paints are bled through the edges. Some of the numeric values kinda hard to read. A bit of set back of the components, but i think it’s not the end of the world.

The Game Components

4. The Game Play

Players are Quarriors, a mighty mystical warriors who can capture creatures and spells from the wild and use them for their needs. Before the game start, Wild Area must be formed by drawing 7 creature cards and 3 spell cards. Each card will bring a set of dice into the table (each set consist of 5 dice). At the start of the game each player has 8 basic quiddity dice (white dice) and 4 assistant dice (brown dice), they put it into their drawstring and the first player draw 6 dice from his drawstring (randomly). In deck building game, this drawstring bag is your deck. Your 6 recently drawn dice are your cards in hand formed as an active pool. The different is, in deck building games, what in your hands (cards are fixed), in Quarriors!, you need to roll that 6 dice and get the result. Here you add one more random factor to the game. With these dice you can take actions, summon creatures into a ready area (assistants count as creatures) with quiddities and capture a creature or spell from the wild with quiddities. Quiddities are like currencies in Quarriors, used for summon or capture creatures. Quiddity is shown in a tear drop symbol with numeric value in it.

Creature Cards & Dice Sets

A summoned creature is placed in player’s ready area and attack each player’s creatures. The destroyed creatures are discarded into the used pile. Used pile contained discarded creatures or used spell, quiddities spent or unused dice. If at the start of a player’s next turn that creature still alive, then it goes to used pile for scoring Glory points. When scoring, for each creature scored, a player can cull (return into the wild area) one die in his used pile. Glory points can be found in the top right corner of the corresponding card. Then that player draw another 6 dice from his drawstring bag, if there are less than 6 dice in the bag, take the available inside and refill the bag with all dice in the used pile. Draw it again up into 6 dice total in your ready area. Burst symbols, a creature has a burst symbols (either single or double bursts). This symbols represent special abilities a creature has that can be check from it’s card. When summon more than 1 creature, sum the total attack of all creatures and attack all other players. Other players can do blocking with their available creatures, which one is going to take the hit first (since the sum total attack is compared not to each target but also sum total defense value). So, each player can manage his creatures, which powerful ones can help protect the weaker ones. When a player’s glory point has reach the limit (depending on how many players in the game) the game ends.

5. The Replay Value

Quarriors come with different set of dice and each set of dice can be assigned into several cards. some set of dice can be assigned into 3 levels of one creature kind. For example Witching Hag, Strong Witching Hag and Mighty Witching Hag, these 3 levels of creatures has 1 set of dice that is specially made for them. In summary there are 10 set of creatures (50 dice total) and 5 set of spells (30 dice total) plus 32 basic quiddity dice and 18 assistant dice. In a game you only play with 3 basic dice (the basic quiddity, assistant and portal dice), 7 creature cards and 3 spells. This creature and spell cards are drawn randomly, so you can have variation set in each game, this means replay value (which is a high replay value with those combination of cards). The promotional said it’s basically a deck building games with dice, so it has a deck building sensation and mechanic but with dice, you roll dice instead of cards, which for some it’s more fun. But with dice, there is a huge luck factor and some didn’t like it.

130 Colorful Dice

My Thought of The Game

I like this game, it’s fun, quick, adventurous and the dice are, should i say, collectibles?! The colorful dice looks attractive. Well, it’s a luck dice building game and most euro doesn’t really like it but nevertheless this game was meant for children and i believe children has great potential to love this game. It’s also easy to teach and quite simple for new players. Even there is huge luck factor, this game provides a strategy and management, i know you draw the dice randomly but as like any other deck building is, you draw cards randomly from the deck, but the important element is your deck. How you shape your deck and thinning it.

The dice element is unique and new for us and it’s quite impressive on how a single dice can hold many actions attach to it and Mike Elliot and Eric M. Lang had successfully created a new breed of dice game, combining the fun excitement of dice rolling with deck building mechanic.

An Assistant, Portal and Basic Quiddity Die

There is a small problem that i encountered, that this game should came with player mats. Some time it’s quite difficult to show the imaginative area of active pool, used pile and ready area to players that really new to deck building mechanic and also to keep track player’s actions (this game really prone to in-game cheats like flipping dice and double use) just to make all things clean and clear. So i thought i need to create my own player mat and i guess it would help a lot.

The tin container is rather unique and unusual (dice-shaped tin box) which kinda difficult to carry with your hands (you need a shopping bag or a bag to easily carry it). And if you carry another game with it, there is a big chance that both of the game won’t properly fit.

The Tin Box Container

Some images are courtesy of BGG Users.

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Posted by on November 24, 2011 in Ameritrash, Card Games, Dice Games, Reviews


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Event Report : IBG 1st Gamers gathering 2011


Friday, 11th November 2011 – B’Steak Green Ville (19.00 – 00.30)

Started from our regular board games meetup in this cafe located in Green Ville area, we settled down some of the unsettled things (printout name tag and code of conducts) in the last minutes of the meetup. I played Hollywood Blockbuster, Maharaja and 7 Wonders.We decided to print the code of conduct in x-banner format rather than posters and that meant i need to change the layout of the design, so overtime work til 02.00 AM in the morning.

Saturday, 12th November 2011 – Killiney’s Kopi Tiam, Central Park (13.30 – 20.00)

I woke up early that Saturday morning (around 08.00 AM) and went out to print the necessary material for tomorrow’s event. The name tags weren’t a problem, but the x-banner did. There weren’t any digital printing supplier which manage to print it in quick order (corrected, cheap digital printing supplier). I couldn’t reach Daniel Mulia by text or phone, so i decided to cancel the x-banner since the only available ones was too expensive and not in very good quality. I went to Central Park to join with my 2 friends (Eric and Karno), which we played Ankh Morpork in Killiney’s and continued to prepare Chaos in The Old World game while waited for one of my other friends, Jeffry, to joined us. After a little bit of a chaos, we end the game with Eric’s victory by points and decided to settle down and discuss about tomorrow’s event preparation, which rather unclear for some of us. And we were still unable to contact Daniel Mulia nor Ricky Bayu. So all of us decided to made a backup plan if the two of them had not prepared it yet. I don’t know if was it because of the coffee or the anxiety of the preparation but our hearts were pounding so hard and fast. Time passed so quickly and it’s already 8 o’clock and i wasn’t feeling well. We decided to call it off for that night.

Sunday, 13th November 2011 – Function Room Gandaria Heights Apartment (10.00 – 22.00)

It’s early in the morning, around six and there were many peeps in my phone (what’sapp notification alert) from Karno. “What the hell” i think… last night i was unable to sleep, the last time i recall being awake was 4 o’clock and hell, when i was starting to get a good sleep, it’s morning already. So i jumped out of the bed and replied to Karno. He’s an asshole, for reminding me about the Brass sleeves, hell that was quite important to wake me up half an hour early. I checked on Eric and getting ready. At quarter to eight i went out to Eric’s apartment and pick him up. He decided to drop by at 7/11 to have a breakfast, which was only a coffee for him and energy drinks for me and Karno, and we went to nearest local noddle house. We reached Gandaria Heights around 9 o’clock and parked my car in the apartment’s parking lot. The three of us carried a good deal of stuff, including 2 heavy boxes of bottle drinks and my game collections mostly.

Games Deposit

We entered the function room and it got a good impression from us. The place is quite good, cozy and really remote, which was good considered our event. We set up the place and few moment later some other friends shows up, Timot, Ricky, Jopy and Andika. Daniel showed up the last and being the most wanted person that time for he was the one who brought the laptop and name tag holders. Around 11.30 some of the participants started to arrived. Few tables were opened, the first game played was Taj Mahal I guess, table 5 and Ankh-Morpork at table 2. We had an honored guest from Malaysia, his name’s Thir, arrived quite early and played with us. The event reached 44 participants and 31 sessions were played. Some of the games were Ankh Morpork, Taj Mahal, Pantheon, Battlestar Gallactica, Small World, A Game of Thrones, Crusader Rex, Quarriors, The Resistance and many more. Most gamers deposited their games to the games pool and according to the record, there were 125 games deposited in the games pool,what a number to behold.

I played Pantheon first, it’s belong to Andy, which he gave me permission to used. I played with Andika, Raymond and Dede, it’s a tight game, i played it once and quite remember the rules, so i explained the games with the help from Andika, which really helpful, since he had played it several times. The game was competitive but too bad there was one rule that we missed, but still a good game though. Then i ate my lunch before planning to play Battlestar Gallactica (one of my anticipated games on the event). Too bad after that i skip the game for it really takes time and new players were given the priority. So i played Quarriors, with Nugi, Sigit and There. Nugi taught us the game, a simple game but fun. It’s like Dominion or Rune Age, but it’s using dice instead of cards. The game was quick, which Nugi almost took the win but he was overlapped by Sigit with his powerful indestructible quake dragon and primordial ooze. After that, i taught another session of Quarriors to Karno, Jopy and Jeffry. Karno was up ahead with his quake dragons scores high glory points, but he was knocked off when he rolled 2 quake dragon dice with 1 quiddity each (he cannot score this turn) which leave me with possible scoring and overlapped his position to take the 1st place. The game’s quite fun and addictive. I like the colorful dice fest.

Quarriors - Game in Progress

After Quarriors we played quick game with 6 players, The Resistance (Me, Agus, Eric, Karno, Jopy and Jeffry). This game was the most fascinating and awesome session i played in this event and i believe it’s memorable. We started with 4 resistances and 2 spies. In the middle of the game, there were lot of accusation and poiting faces out, very thrilling, breathtaking and chaotic, nobody can be trust and it’s left with Eric as the current leader to made the call. Which the resistance failed it’s third mission. And in the end, i was right that the spies were Jopy and Jeffry. What a game… i lost my voice in that game, and maybe this session was the most outraged, noisy and loudest in the event.

The Resistance - Mission Ready to Carried Out

The last game i played was another Quarriors, with Eric, Timot and Kur. Jeffry pointed out a miss in the rules that Nugi had taught early and we settled down with Jeffry, which had grounds for it and we all agreed that it’s more logic that way. And that was the last game and table opened that night. We must wrapped out the place and went back at 10.00 PM. Exhausted, really really exhausted but fun, even we’re not satisfied with the game time. Usually we had more games with illegal meetups compared to this event. But overall it’s good and i wish there will be more events like this on the future.

All the Crews and Gamers

Here is the link to some photos of the event, enjoy!

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Posted by on November 17, 2011 in Article, Events, Session


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Screw You!

Cover Art

Discworld – Ankh Morpork Review (Collector’s Edition)

There are 2 key elements that take part when someone talk about this game. The first one is Martin Wallace and the other one is Terry Pratchett. What so important about those two names? Well, let’s rewind a little bit. Martin Wallace is a game designer (specifically board games), a popular one for some I believe. He had already design some of great and popular board games like Brass, A Few Acres of Snow, London, Automobile, After The Flood, God’s Playground, Tinners Trail, Struggle of Empires and many more. Most of his games are based on historical events and timeline, except this one. This game is based on the fictional story of Terry Pratchett long running and popular comic novel fantasy, Discworld. Terry Pratchett is also widely known for his frequently comical work in the fantasy genre.

Welcome to Ankh-Morpork, the largest, smelliest, and most ‘interesting’ city on Discworld. The city’s patrician, Lord Vetinari, has disappeared, and the citizens are calling out for firm leadership. Will one of the noble families take control of the city, or will the people welcome the return of the king to restore peace? Then again, Vetinari’s absence may have been temporary and his spies could be spreading around the city, ready to start pulling the levers of power for their master.

Now, i know Martin Wallace, even I’m not one of his fan. I am a fan of one of his games, Brass. And i never heard Terry Pratchett before, so i know nothing about his works. One of my friends told me about the game, i take a look at it and instantly liked it. He mentioned me about the Collector’s Edition and i pre-ordered it from Treefrog Games. The reason i like the game was mostly because the game presentation. It has great artworks and funny character illustrations. Though never played the game, i already read the rules and it’s quite a simple game, also i haven’t had a game with this kind of mechanic. Now, let’s keep my babbling short and let’s get down to the game.

1. The Theme

As stated above, the game is based on the Discworld story and the title itself ‘Ankh Morpork’ is the largest city-state on Discworld. In this game, the city’s patrician, Lord Vetinari has disappeared and the city was left without leadership. There are 7 important characters that will manipulate the game and these characters are the secret identities that available randomly for a player. The city consist of 12 districts / areas and these 12 are also based on the story and each has it’s own uniqueness. The main idea of the story is a secret race to victory (of course with different victory conditions) to claim leadership on the city. There is one unique thing about this game, which based on the story that no number 8 is not used in the game. So to replace that, it used ‘7a’ to represent that number. These are shown in the board (the 8th location) and the last page number on the rulebook.

2. The Artworks

I said it before that i like the artworks, and this game’s artworks were made by a team of artist led by Bernard Pearson. One of the artists on the team is Peter Dennis, a well-known British artist in the field of historical wargame artwork, contributed to hundreds of books including many Osprey titles. He has provided artwork for many popular Martin Wallace board games such as Brass, Age of Steam, Struggle of Empires, Automobile, London, Tinners’ Trail, Princes of the Renaissance, Age of Industry, Liberté, Perikles, and Byzantium.

As you can see from the artworks, this fantasy world is full of imagination and very interesting things. And to visualize that, the illustrations or artworks must able to capture it. The characters seems weird and also embellished with a touch of dark humor. I like the characters on the cards, they’re somewhat funny and hilarious visually or contextually. It seems, that the artist really wanted to put some fun into the illustrations.

There are some cards that i really love the illustration, and my most favorite card is ‘HELLO’, with illustration of a Grim Reaper (smiling or grinning) with his trademark scythe. I found the illustration is somewhat hilarious and very provocative but, in the same time, unique. You can find other hilarious cards such as Harga’s House of Ribs, Dr. Whiteface, Librarian, The Agony Aunts, Nobby Nobbs, The Auditor, Gimlet’s Dwarf Delicatessen and many more.

Collector’s Edition Poster

3. The Game Components

Okay, this review is based on the Collector’s Edition copy, since i owned the Collector’s Edition, not the standard nor the Deluxe copy. Some components of these 3 different versions are made specifically for those versions and not available in other versions. For instance, the Collector’s Edition has larger map board than the standard (the same board is used for the Deluxe one). Goes the same with other components like money tokens and minions.

Collector’s Edition Game Components

The standard edition has different size box from the Collector’s Edition (smaller than the Collector’s Edition) and also different cover art. I love the Collector’s Edition cover art (a red dragon flying down into the city of Ankh Morpork). The Collecter’s edition has wooden money tokens (same with the Deluxe edition), unlike the standard which only has cardboard tokens. For the minions and building components, the Collector and the standard have same wooden tokens but the Deluxe one has sculpted resin figures (which is the reason why it’s costly). The cards are in great quality with 2 decks (53 brown bordered & 48 green bordered cards) of action cards, 7 identity cards, 12 random event cards and 12 location cards. There is a 12 sided blue marble die which rarely used (resolve event card), an 8 pages of rules and 4 player mats (the player mats were made from thick cardboard in double sided to give major information during the play). The Collector’s Edition also comes with a poster of the game.

Deluxe Edition Sculpted Pieces

Collector’s Edition Components

4. The Game Play

This game can be played up to 4 players. Each player will be randomly assigned a secret personality cards from the possible 7. Each identity has it’s own victory condition and the goal of the game is to achieve that condition at the start of a player’s turn. This is very interesting, since not only that you must to achieve the victory condition during your turn, also you must maintain that condition until the start of your next turn. This make the game really challenging, since after your turn, there are great chances that it won’t be the same in your next turn.

The seven personality cards:

Lord Vetinari – you win if at the beginning of your turn you have a certain number of minions in different areas on
the board (think of them as your spies). With two players you need to have minions in at least eleven different areas. With three players you need to have minions in at least ten different areas. With four players you need to have minions in at least nine different areas. Areas must be free of demons.

Lord Selachii, Lord Rust, Lord de Worde – you win if at the beginning of your turn you control a certain number of areas. If there are only two of you playing then you need to control seven areas, if there are three of you then you need to control five areas, and if there are four of you then you need to control four areas. You control an area if you have more playing pieces in it than any single other player (a playing piece being a minion or a building). You would also have to have more pieces there than the total number of trolls in the area. You cannot control an area that contains one or more demons. The presence of a trouble marker does not affect the control of an area.

Dragon King of Arms – If at the beginning of your turn there are eight trouble markers on the board then you win.
The rationale is that the city has fallen into more chaos than normal and people want the king back (who would be controlled by you).

Chrysoprase – If at the beginning of your turn your net worth (your cash plus the monetary cost of each building you have) is $50 or more then you win the game. Please note that any loans you have taken out count as $12 against your total worth (certain cards allow you to take out loans).

Commander Vimes – you win if nobody else wins by the time the draw pile has been exhausted.

These secret personality will be assigned for each player and each player must obtain it’s victory condition in order to win the game. Generally there are 2 ways for the game to end. Either one of the players reach the victory condition or the deck runs out (even there is no player is assigned as Commander Vimes). If the second way is activated then all players sum up their points from buildings asset, minions and money. Player with the highest point win the game.

At start, each player choose their color and take the minions and building pieces and starting capital of 10 dollars. There is initial setup in the board, which each player put one of his minion on the Dolly Sisters, The Scours and The Shades, along with a trouble marker each.The action cards are separated in 2 colors (green and brown cards). The brown cards are shuffled and placed in the bottom of the deck and the green cards are then shuffled and placed on top of the deck. 4 cards are dealt to each player (this is player’s starting hand).

The first player play a card or cards (depending the card he play, there is a possibility that the card he played has ‘play another card’ action, which he may play another card from his hand). The cards are different (there are no multiple cards or same cards in the deck) and has their own effects. When a player play a card with multiple actions, he may choose which actions he want to resolve (so he may choose not to carry out all the actions listed on the card) but he must do them in correct order (left to right). When a card shown an event icon, that player must resolve it’s effect (draw a card from the event deck and resolve it’s effect). This action, is the only action that a player must take / resolve. The other actions are optional.

The available actions are shown by icons on the card and here are the available icons, each with description:

Minions – a player may place or move his minion to a location adjacent to his available minions on the board. If the location where he place / move his minion is empty, he just place it there, but if there is one or more minion (his own or other players minions) and no trouble marker, he place his minion with a trouble marker. If there is already a trouble marker, then he place it without adding any trouble marker. If he remove / move his minion or other players minion from an area with a trouble marker, the trouble marker is removed from that area.

Buildings – a player may place his building piece in a location with no building nor any trouble markers by paying the cost listed on the designated location to the bank and take that location card. These location can be activated by the owner in the next turn (except Small Gods, that can be activated immediately a player place a building there). There can only be 1 building in each location. Throughout the game, there are possibilities that a player’s building may be destroyed (mostly because of events) or swapped by other player’s building (several cards allow this to happen).

Remove Trouble Marker – a player may remove a trouble marker from an area of his choice.

Take Money – a player may take the listed amount of money from the bank.

Assassination – a player may remove one minion (but not your own) or troll or demon of your choice from an area that contains a trouble marker. Remember that this will also remove the trouble marker from the area.

Scroll – a player may perform the action described in the text at the bottom of the card.

Random Event – a player must draw the top card of the random event deck and perform the text described. After the effect of the card is resolved, discard the event card to the side (an event can only happen once during the entire game).

Play Another Card – some cards has this icon, which let a player to play another card from his hand. With several cards with this symbol in your hands, you can play succession actions with those cards.

Interrupt – a card with this icon may be played at any time (even if it is not your turn). Most interrupt cards protect you from something bad happening to you. Playing an interrupt card in your turn ndoes not count as an action, Please make sure you play such a card promptly. If you forget to use a card to negate the effect of another card played against you then you cannot ‘go back in time’ and play the card retrospectively.

Game in Play

After taking his turn, a player fill their hand up to 5 cards from the draw deck (if he has 5 or more cards in his hand, he simply doesn’t draw any card nor discards any). And then next player clockwise take his turn. If at the start of his turn, a player’s victory condition is met, he can claim the victory by showing his secret personality to other players.

5. The Replay Value.

This is a simple game, unlike most Wallace’s games. With light and easy rules, everyone can play this game and have fun with it. I think it’s appropriate to call this one a family game. I know it can be brutal and mean, but as long as the players are playing it easy and simple, this could be a fun game for the family. Well, if you take this game to the competitive level (but still enjoying with dark and gloomy humor) with you friends, this could be proven brutal and chaotic. This card driven game really applied the take that mechanic, which let people play cards and other people take the bash. And once again, this also a secret personality with hidden objective, the word ‘hidden’ should be hidden, which mean you must complete your objective secretly. If someone successfully ratted out your personality, there is a big chance you’ll lose the game. The game plays really quick, from 30-60 minutes and it isn’t a brain burner, so yo can have some laugh and fun to share along with your fellow players. In each game, you have random personality card and different cards to be played, which gives you enough replay value even the initial setup doesn’t change.

There are some cards, that really powerful or you may say really useful. There is ‘HELLO’ the grim reaper, who can assassinate 2 minions and after that place a building (this provide you with a chain of combined action that you can do). Moist von Lipwig, who let you place a minion, get $3 from the bank, draw 2 cards and play another card. Carcer, who can remove 2 minions from the board even without trouble marker and play another card. Mrs. Cake, who let player to look upon all the unused personality cards but one. We Mad Arthur, who let player to build a building with half cost. Preacher Gilts & Sybil Vimes, who can let player to swap other player’s building with his. And many more.

My Thought of The Game

Even this game is great, not everyone’s into it. If you like card driven game with ‘take that’ card mechanic, you should try this one. Even though this game is looks to be simple but it’s not easy to win in this game if each player is competitive. Because every time you move, other players are looking closely what you are up to. The best strategy to win the game is to carry out your objective one by one with diversions. Diversion really helps you to confuse or mislead you opponents. If your actions are too obvious, there is a big chance that other players can guess you personality and it’s easier for them to block you out. The secret personality is the key, you don’t want other players to know yours, cause if that happened, it might as well as end game for you. But, maybe it’s not… you can still steal your chance to victory when other players is busy with themselves. In short, whoever you are, you can always turn the tide of the game with only your cards in hand. Some of the cards are important and powerful if played in the right moment and against the right player. For instance, i played as Lord Vetinari and my friend played as one of the Lords. My hands are extremely powerful and really could help my friends objective (which i had guessed his personality card) and released a couple of hilarious laughter and tease him up with it (of course i didn’t show him the cards) and i thought i could win with only this card in the next 2 turns. In his turn, my friend play a card against me which forced me to exchange his hand with mine (i was completely stunned and shocked with it). All of a sudden the tide of the game turned against me and he won the game. Note that, it was our first game and i didn’t know that such card existed. Next time i play the game, i will put my mouth shut and put a poker face instead learning from my mistakes.

Some of the cards

To win the game or at least raise your chance of success other than creating diversion is to observe your opponents movements. This will provide you enough time to delay their objectives progress and to gain more advance position. But if you don’t like direct confrontation or doesn’t like to be picked on by other players, then this is not a game for you. For in this game is to kill or to be killed. To screw other players or to be screwed by other players. So, get ready to enter a game where curses is common, angry & grumpy people like to have a ‘chat’ and conflicts are their best interest. If you’re one of those people, prepare to get screwed if you want to screw someone else asses!

Luck is a deciding factor with the random drawing of the cards and secret personalities.But i guess the luck factor can be covered by good observation, timing and strategically played card.

Images are courtesy of BGG users.


Posted by on November 10, 2011 in Board Games, Card Games, Euro Games, Reviews


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