A Tiresome Short Game?

Box Cover

Strasbourg Review

Strasbourg is a game that published by Pegasus Spiele in 2011, designed by Stefan Feld (the man behind In The Year of The Dragon, Macao, Notre Dame, Luna, Die Burgend von Burgund and many more). This game is quite new and not many gamers know about it, and how good this game is. It should deserve more spotlight.

Strasbourg in the 15th century – the political skills of the city are heavily influenced by the craftsmen guilds .

In this time, players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice, assistant or even master craftsman – provided you can pay the admission fee. But don’t underestimate the power of the church or the nobility.

Strasbourg is a easy to learn strategy game with inventive mechanisms, that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end.

I noticed the game from boardgamegeek.com and curious about it, so i read the rules first and it was quite unique and attractive. One of my friend has the game and we played it recently, from the first play i instantly like the game. This review is made based on my 2 game sessions, hopes this cover all of the game aspects.

1. The Theme

As like many Euro games, Strasbourg offers you typical theme which lies not too important in the game. I often found the theme of Euro games rather similar, and this game is not an exception. Players are noble citizens that try to get into the council of Strasbourg with their influences and other things. They will try to dominate some guilds and take control of the council and gain prestige points (other name for Victory Points). The player with the highest VP in the end of the 5th round win the game.

2. The Artworks

The artworks of Strasbourg are quite good, it’s classic and yet colorful with the guilds icon. I am not too familiar with Alexander Jung, the artist behind the artworks. I did a background check and it turns out that he’s the artist behind Dominion : Intrigue & Seaside, Antigua and Antike.

3. The Game Components

You’ll find in the box, a game board with nice illustrations, 5 round cards that represents 5 rounds, 5 edifice tiles, player screens, influence cards in 5 player colors (blue, orange, green, yellow and black), wooden family members in 5 colors, goods tiles contains 5 different goods (meat, armor, shoe, keg and bread), task cards, chapel markers, coin tokens (with the denomination of 1/2/5)  and privilege tokens.

The Game Components

4. The Game Play

Setup the board by placing the 5 round cards and edifice tiles in random. Put all the tiles and coins in empty space. Each player pick his color and receive it’s family members, influence cards and get 5 task cards that he will decide to keep the task cards or discard any (he must keep at least 1 task card).

The game consist of 5 rounds, in the end of the 5th round the final scoring takes place. Each round has 3 phases (Planning Phase, Action Phase, Council Phase). In the planning phase, players must draw influence cards from their deck for the bidding purpose. The cards contain number range from 1 to 6 in 4 sets. Each player will drawn cards and decide how many to be drawn for the bidding purpose in that round. So, based on the 5 rounds, players must consider the planning of their deck for enough to be used in that 5 rounds length bid. After they drawn the cards, they need to separate the cards in several stacks (based on how many times they intent to bid in that round). These stacks may contain only 1 card or more, but must be openly visible to other players how many stack each player has and how many cards in each stack. These cards are put face down in the table and each player can freely check his cards anytime, but not rearrange it after this phase is over.

Then the game continue to action phase. In the action phase players will, in correct order from the round cards, to put their influence the council by winning a bid with influence cards in their stack. The bid always start from the first player and going once a round. The highest amount of influence win the bid and gain the first player marker. The council consist of 2 important bodies (the noble and the church) and 6 guilds (butchers, vintners, shoemakers, smiths, merchants and bakers guild). Player will influence in certain order which shown from the round cards. The first one to be bid is always the noble and the church. The order of the round is shown like this:

Influence The Noble and The Church (A) – The 1st winner of the bid win the noble, the second win the church. Each place their family member in the council slot available (in the coat of arm of the noble and the church).

Influence Guilds (B/D/F) – Each player will bid a certain guild that shown in the round card. Winner of the 1st place (Master) will gain 3 benefits which are he may place his family member in the corresponding guild in the council, take the corresponding good tile and then he may also place his family member in the corresponding place on the city by paying the price shown. The 2nd place (Journeyman) gain 2 benefits (after the master has already take his benefits) which are he may take the good tile and place his family member in the city. The 3rd winner (Apprentice) gain only 1 benefit, either he take the good tile or place his family member in the city.

Influence Merchants (C/E/G) – Influence merchants mean that the only winner can sell his good tiles and gain coins. There are 3 chances to influence merchants in every round, but there last one will gain the winner a place in the council (merchants guild).

Build Chapel – The player who won the 2nd place in the first bid (The noble and the church) get the chapel marker and put freely in the area on the city as he wish.

Build Edifice – The players who has his family member in the council as the noble get the edifice and place it in one of the city empty spaces.

Each player who sits out on the bid may place one of his influence card used to the bottom of his deck. The other player who won the bid (the winner) discard their influence cards into the box. The cards remain in the stacks in the end of each round will be discarded.

In the last phase (the council phase), round scoring take place. The players gain prestige points by the amount of their family members on the council. The player with the most members on the council gain privilege token. The game continue into new round. Each player draw cards from their deck again in the planning phase of a new round.

In the end of 5th round the final scoring take place. Each player scores 1 prestige points for every family member in the city, 1 prestige for every privilege token he has, gain prestige points from his completed task cards or minus 3 points from each incomplete task card. Gain bonus 1 prestige point for each member adjacent to the chapels, gain an amount prestige points based on each member adjacent to the edifices on the city. The player who gain the highest prestige points win the game.

Game in Progress

5. The Replay Value.

What’s good about this game? Well, i believe the game was built in great mechanics and it really offers great  game play. The auction / bidding mechanic is unique by using influence cards that are drawn random. This give the players extra planning and risk taking by blindly draw the cards and plan their bidding phase of each round. Player must carefully observe other players need and interest so he can decide his objective in each round. This mechanic was surprisingly gave a nice risk taking and gambling element which made the game challenging and more interactive. The round cards and edifice also placed random in every game, this add more variant to the game. But the most powerful is the task card which add  a great deal of variant and gives each player secret missions that needs to be completed. This task may put players in direct confrontation of the family member placement on the city which can be very challenging on the action phase (some players may pursuit the same guild and it may really decisive). I guess the game is already proved great and won’t be need any expansion if there will be.

My Thought of The Game

I like the game, after 2 plays i want to play this game again. It was fun and intense in the action phases and really looking forward for another game. The game play is unique and it offer you new experience of the bidding mechanic. Even the game is quite short (about 60 minutes) some of my friends said that this game is depressing and really tiresome. Well, not for me, i know how the pressure might come in the action process, but then maybe i was having fun and not feeling it. I understand the reason why they said so, i know the reason why the game is so depressing. It’s the relentless condition of which you don’t know what other players would put their influence cards in the stack. What numbers beyond their face down cards. It really gives you the itch that can only be subdued by resolving the bid. Or you can take several calculation based on other players position and what they after (by observing the city and the councils, but this not always guarantee that you will win the bid, cause when you can guess what other players intention, it’s usually too late. Too late cause the condition of your stacks for the bid this round cannot be rearrange and you can only hope your bid is high enough to outbid them. So overall, i like this game and wish that someday i can have a copy of this.

The City

Master of Spices

Goa Review

Box Cover

When i heard about this game in the first time, the title really made me lost interest and you know what, the cover also did not help. What is ‘Goa’ anyway? What a lame name for a board game don’t you agree? Well if you want to know, Goa is India’s smallest state by area and the fourth smallest by population. Located in South West India in the region known as the Konkan, it is bounded by the state of Maharashtra to the north, and by Karnataka to the east and south, while the Arabian Sea forms its western coast. Goa is India’s richest state with a GDP per capita two and a half times that of the country as a whole.It was ranked the best placed state by the Eleventh Finance Commission for its infrastructure and ranked on top for the best quality of life in India by the National Commission on Population based on the 12 Indicators. Based on the history, this place held an important role in the European spice trades in the early 16th century. So, because of the influence, it has dominant Portuguese infrastructures and cultures.

So really, what is Goa and why it has high rank on boardgamegeek.com? Well, i suppose i need to try the game to know and luckily one of my friends has a copy. He has the dutch version of the game and that means, the rulebook is in Dutch. My friend taught me the game and it’s quite simple. Combination of auction and resource management. So, my first time had been awesome. The game is great and to be honest i like it very much. One time, he lend me the game and my other friend gave me a copy of the English rule. When i had the time to read the rule, it came to my attention that the rule i was being taught is wrong and i played it wrong.Now, embellished by the English rule, i played it correctly or so i thought it was. After several games, with my various friends, there were some questions that came up that need to be clarified. Thus, i check through BGG’s forum and apparently there are many discussions and debates on the rules. I was confused and didn’t know what’s right or wrong. So after looking in every corners and discussing the rules with my friend, it come up to my conclusion that the official rules are rather unclear and really needs lots of errata and FAQ’s. Well, i learned the correct rules but up to this moment i haven’t had the chance to try the game with the correct rules. Designed by Rudiger Dorn and published by Hans im Gluck (Rio Grande Games for the international version) in 2004.

1. The Theme

In this game, players are taking the role of Portuguese spice traders, looking to gain profitable settlements and trading routes in India, which describing the victory points in several aspects. Since at that time, Arab spice dealers controlled the spice trade in India. Therefore The Portuguese decided to attack one of the Arab’s position in the spice trade. In 1510, Goa was conquered and provide the Portuguese with bases  for their fleet. From this coastal regions, they reach to expanding their colonies and influence for they still wasn’t in a favorable position in the spice trade. This led them to established a contract of trade with The Sultan of Ternate in Mollucas (The Spice island) which known to us as Maluku (now is an island as part of our nation, Indonesia). As traders, players will have to plant spices such as nutmeg, ginger, clove cinnamon and pepper. With those spices, players can trade them for various treats.

2. The Artworks

Honestly i doesn’t like the artwork and the man at the cover really similar to King Phillips in Caylus cover, but this one is better. The artwork on the board seems nice, has a soft and classic looks. It’s not my favorite style of artworks but the game play really helps me like it. All the artworks and illustrations were made by the artist Oliver Freudenreich.

3. The Game Components

Let’s talk about what would we find inside the box. There is a big nice looking board which contain almost the game components during game play (cards and tiles). Player mats with 4 different colors (for 4 players), 2 mats for each player. The main mat is for progress (describe the table of actions and levels that a player can take), and the other mat is for player’s field (it can hold plantation & colony tiles). The wooden meeple spices are interesting one, it shaped like spice sack with colors. Red for nutmeg, green for pepper, brown for cinnamon, black for clove and white for ginger. The cards are printed in linen thick papers and they cover the money (ducats), colonists, ships, expedition and action cards. The expedition card has multiple function as a set collection, expedition cards and for finding a colony. The game come up with insert tray (nice looking one i suppose) but the cards container really annoying, since the cards always messed up when try you carry the game. And it won’t fit if you sleeve the cards.

Inside The Box

4. The Game Play

The game consist of 2 parts (Part A and Part B), with 4 round in each part (this will get you 8 rounds in total). For every part there will be 25 from 27 tiles that will be randomly placed in the center of the board. You can see the different tiles from it’s back (Part A has red color on the back and Part B has blue color on the back). The main goal is to collect as many VP in the end of the game which there will be a scoring. Each player are given the player mats, progress marker cubes, auction tiles based on their chosen colors. Each player starts with 2 colonist, 4 ships and 10 ducats, except the first player who only get 7 ducats. The game turns consist of 4 phases, which are Place Auction Markers, Bidding Phase, Action Phase & End of Round Phase.

  • Place Auction Marker Phase – In the first phase, the first player put his first auction marker and the flag tile in the edge of the tiles sections and followed in clockwise by other players with their auction markers. The markers can be place upon the tile which is adjacent diagonally or orthogonally from the previous auction marker placed. The goal of this phase is to collect tiles which can give players certain effects based on the tile types. After all players put their auction marker on tiles, the first player put his last auction marker on a tile of his choice (regarding the legal requirement to place it).
  • Bidding Phase – Then the second phase started, from the flag tile first. In this bid, players will bid for the first player position and 1 action card (which gained by being the first player). The first player to bid (or the owner of the auction marker) will start the bid from 0 and going clockwise (once a round) until the first bidder having the last call. If he pass the bid, then the last highest bidder pays his bid to the owner of the auction marker and take the tile (resolving the effect of the tile). Or, if the first bidder has the highest bid, he pays the bank and take the tile for himself.
  • Action Phase – After the auction is over, the action phase begins. Each player. starting from the player who has the flag tiles do his first action. Player choose his actions of harvest, advance on development chart, shipbuilding, taxes, expedition and founding colony. Each player has 3 actions on each turn that they will take one by one based on their turn order. Advance on the development chart means you can advance your progress marker cubes down a level, of course by paying the cost shown. Shipbuilding is to take ship cards based the level of shipyard, harvest is to put spice sacks on the player’s empty or half empty tiles. Taxes generates income based on it’s level. Expedition is to take amount of expedition cards with certain hand limit. The last possible action is founding a colony. Colony is found by drawing 2 expedition cards from the deck and add the total of colonist with the ones on the development chart. If the total sum is equal or greater than the requirement of a colony, the player success on finding that colony. He take the tiles of his choice of that colony and put it in his player mat (this kind of colony cannot be replaced and there always only one slot for each colony. You can’t change or stack the colony tiles. After all players already took their 3 actions, starting from the first player can use his action card. The action card limit that a player can keep at the end of each round is one. So if there is more than one card, that player must discard or use it before he pass the action phase.
  • End of Round Phase – There is certain condition to be met in this phase. Each player cannot use more than 1 action card each turn, as well as he cannot keep more than one at the end of each round. A player who has passed may not use his extra action cards.

When After the 4th round, the remaining tiles on the board are discarded and the new tiles of part B are randomly placed. The 5th round begins with new tiles to bid. At the end of 8th round, the game is over and the scoring begins. Points are awarded in 7 different categories (position of markers on the development chart, number of colonies, expedition cards / set collection, ducats, plantation tiles that gives VP, Selling tiles and Mission tiles). There is a unique thing about the expedition cards. This card can be played by players by maximum 1 for each turn, and has 2 different types (cards that related to specific action and cards that doesn’t related to any specific action). The tiles also has different types, plantation tiles produce spices (the amount of spices is various based on the amount of icons. Plantation tiles that only produce 1 spice sack also give bonus 1 VP in the end of the game. Tiles with light blue background has instant effects, these tiles are traded with it’s corresponding item when acquired. Tiles with red background produce items in every round and doesn’t count as action. Tiles with purple background provide bonus VP. Tiles with dark blue background has different special effect that can be played once.

5. The Replay Value

With 27 tiles in each part, you can have 2 tiles in your disposal to support the replay value and since the game has auction mechanic, i would say the replay value is high. At the bidding phase, each player will decide the most important thing in the game, to call the bid or pass. They must choose to get the money or the tiles. If you’re the first player to put the flag tile, it’s important to position the flag in certain space to get the condition as you want it. I’ve played this game several times and i still want to play it again. The game is simple but holds a deep game play with the unique bidding mechanic. This auction gives players indefinite situations, it will forced players to act differently each game, that means high replay value.

Cards Close Up

My Thought of The Game

Okay, my first play of the game was too messed up, my friend taught me the awfully incorrect rules. But that time we did not know that we play it wrong. I like the game and won’t mind for another shot. My next game was quite a revelation, since i unearthed some of the incorrect rules from my previous games after i read the English rules (there was only dutch rules available back then). I played my first game with only 1 action per turn that really devastating. How difficult it was to progress your development chart in the game. My second and other games were more entertaining since i grabbed the English rules, but i  knew that it badly need lot of clarifications and erratas. And it turned out i was right, my previous games were also incorrect. We playing it wrong before, even by the English rules. So i look for clarifications in the forums and well, i guess now i know the correct ones. The game really interesting and i love to play it again (with correct rules of course). Too bad that this awesome game is out of print and there is hard to find (dutch version only available in my FLGS), and i only knew one person who own the game. But fortunately if i want to play the game i could just ask him. I heard there are rumors, that this game is going to be reprinted, new version and international. Well, I’m gonna look into that one for sure. The game has good replay value, nice looking components, easy to learn but competitive and great player interactions.

Overview of The Board

 

You can also view this review on boardgamegeek.com here.